Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).
Compared with 1,557 players in this group, each player over up to their last 100 matches.
Opening
Average59% of opening duels won and so well above the average (51%).
Clutch
Strength3.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average37% headshots and so well below the average (48%).
Impact
StrengthExactly 2 kills in 15.3% of rounds and so well above the average (13.3%).
Utility and deaths
Strength0.55 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.85. Last 3 months unchanged at 0.80. Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.22. Last 3 months: 1.14 (at the start 1.11). Well above the average (1.02).
Damage per round (ADR)
Best month: June 2026 with 94.6. Last 3 months: 86.7 (at the start 91.2). Clearly above the average (79.8).
Share of headshot kills
Best month: June 2026 with 44%. Last 3 months: 37% (at the start 40%). Well below the average (48%).
Matches won (win rate)
Best month: June 2026 with 70%. Last 3 months: 47% (at the start 67%). Clearly below the average (51%).
Best month: September 2026 with 1,965. Last 3 months: 1,815 (at the start 1,686).
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 46%.
Patterns
From the last 102 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Amm_1 loses the most ELO on Dust 2: −46 ELO, 62% win rate
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Dust 2
- Most kills in a match: 41 · Dust 2
- Highest rating in a match: 2.96 · Dust 2
Maps in detail
from the last 102 matchesCompared with players on the same level who have at least 15 matches on the map.
How Amm_1 plays
Across 102 matches Amm_1 averages K/R 0.80, ADR 87.7 and a rating of 1.13. Biggest strength: Opening duels won at 59%, better than 97% of level 9 players. Most room to improve: Headshot rate at 37%, better than only 4% of level 9 players. Averages 17.8 kills per match with 37% headshots. The strongest map is Dust 2 with a 62% win rate in 34 matches. In 53 of 102 matches the rating was 1.10 or higher (52%), in 28 it was below 0.90. In 81 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: September 2026 at 1.22. Amm_1 loses the most ELO on Dust 2 (−46 ELO, win rate 62%). Things go best in match 2 of the day (−49 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, −49 ELO. Improved over the last three months: ELO +129. Got weaker: ADR −4.5, Headshots −3 pp, Win rate −20 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.14. Last 30 days: 9 matches, win rate 33%, net ELO −69.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.