Amir00k

Kazakhstan
On FACEIT since 2025 141 matches tracked 58 matches in 30 days
Last updated:

How does Amir00k play?

Rating 0.99 K/R 0.73 ADR 79.8 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 141 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 14% weak 0.75 to 0.89 16% very weak below 0.75 33%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 3 average. More first kills per match than the level 3 average. Higher headshot rate than the level 3 average.
Multi-killsEntryHeadshots
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Level 3

Compared with 571 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 78%
Opening duels won 47%−2 pp · Ø 49% better than 48%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 84%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 89%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 70%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so well above the average (42%).

Headshot rate 49%+7 pp · Ø 42% better than 84%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.94−0.01 · Ø 0.95 better than 61%
Pistol kills per match 2.7
Knife kills 4 in 141 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so well above the average (3.5%).

2K rounds 13.6%+1.1 pp · Ø 12.5% better than 85%
3K rounds 4.8%+1.3 pp · Ø 3.5% better than 96%
MVPs per match 2.3+0.3 · Ø 2.0 better than 86%
4Ks and aces 34x 4K, 3 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.22).

Utility hit rate 29%−5 pp · Ø 34% better than 26%
Utility damage per round 2.0−1.5 · Ø 3.5 better than 15%
Enemies flashed per round 0.47+0.25 · Ø 0.22 better than 93%
Deaths per round 78%+5 pp · Ø 73% better than 10%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
K/R +0.15, Rating +0.21, ADR +13.8, Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −8 pp, ELO −185

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: September 2026 with 0.85. Last 3 months: 0.80 (at the start 0.65). Well above the average (0.69).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
44 matches · 45% win rate
Between 12:00 and 18:00 −23 ELO, win rate 40%

Amir00k loses the most ELO on Mirage: −25 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 38 · Inferno

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
45% better than 36%
0.78 better than 91%
82.7 better than 84%
1.06 better than 88%
48% of 220 duels right on the average
34% of 32 situations better than 49%
Mirage44
45% better than 38%
0.69 better than 55%
77.1 better than 58%
0.94 better than 53%
45% of 211 duels better than 33%
46% of 13 situations better than 78%
Anubis20
55% better than 71%
0.78 better than 89%
84.4 better than 87%
1.05 better than 83%
53% of 101 duels better than 72%
45% of 11 situations better than 69%
Ancient13
77% -
0.82 -
88.8 -
1.14-
55% of 66 duels -
67% of 6 situations -
Inferno8
25% -
0.54 -
64.6 -
0.76-
29% of 75 duels -
100% of 2 situations -
Nuke6
33% -
0.70 -
79.9 -
0.90-
53% of 53 duels -
-
Cache3
33% -
0.53 -
58.5 -
0.78-
27% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Amir00k plays

Across 141 matches Amir00k averages K/R 0.73, ADR 79.8 and a rating of 0.99. Biggest strength: 3K rounds at 4.8%, better than 96% of level 3 players. Most room to improve: Deaths per round at 78%, better than only 10% of level 3 players. Averages 16.2 kills per match with 49% headshots. The strongest map is Ancient with a 77% win rate in 13 matches. In 52 of 141 matches the rating was 1.10 or higher (37%), in 69 it was below 0.90. In 100 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: September 2026 at 1.16. Amir00k loses the most ELO on Mirage (−25 ELO, win rate 45%). Things go best in match 1 of the day (+105 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +105 ELO. Improved over the last three months: K/R +0.15, Rating +0.21, ADR +13.8, Headshots +5 pp. Got weaker: Win rate −8 pp, ELO −185. Last 30 days: 58 matches, win rate 48%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.