Ameron-

Brazil
On FACEIT since 2021 268 matches tracked 19 matches in 30 days
ELO ▼ 52
2,319
30-day peak: 2,371
Rank SA ▼ 780 places
#2,368
Brazil #1,494 in Brazil
30 days · prev. #1,588 · best #1,516
Last updated:

How does Ameron- play?

Rating 0.93 (from 140 matches) K/R 0.67 ADR 74.5 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 185 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−3 pp · Ø 11% better than 15%
Opening duels won 42%−9 pp · Ø 51% better than 2%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 15%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Weakness
Where do the kills come from?

35% headshots and so well below the average (50%).

Headshot rate 35%−15 pp · Ø 50% better than 1%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.90−0.13 · Ø 1.03 better than 6%
Pistol kills per match 2.4 from the last 185
Knife kills 3 in 185 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 11%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 11%
MVPs per match 2.1−0.2 · Ø 2.3 better than 21%
4Ks and aces 12x 4K, 3 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 80%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +11 pp, Win rate +3 pp
= Stayed the same
ADR at 73.4
▼ Got worse
K/R −0.04, ELO −172

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.74. Last 3 months: 0.65 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −133 ELO
21 matches · 43% win rate
On Ancient −128 ELO
28 matches · 46% win rate
On Saturdays −238 ELO, win rate 42%

Ameron- loses the most ELO on Anubis: −133 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.57 · Cache
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
59% better than 78%
0.66 better than 13%
73.6 better than 13%
0.92 better than 13%
46% of 396 duels better than 19%
41% of 34 situations better than 58%
Ancient28
46% better than 30%
0.63 better than 5%
72.5 better than 9%
0.87 better than 5%
38% of 140 duels better than 3%
17% of 6 situations better than 6%
Anubis21
43% better than 20%
0.68 better than 19%
75.6 better than 18%
0.98 better than 27%
43% of 83 duels better than 8%
33% of 9 situations better than 38%
Dust 218
22% better than 1%
0.56 better than 1%
63.1 better than 1%
0.77 better than 1%
29% of 69 duels better than 1%
50% of 6 situations better than 81%
Inferno13
85% -
0.79 -
82.0 -
1.14-
50% of 54 duels -
20% of 5 situations -
Cache9
33% -
0.72 -
77.1 -
1.01-
39% of 36 duels -
50% of 4 situations -
Nuke6
83% -
0.61 -
71.7 -
0.82-
52% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ameron- plays

Across 268 matches Ameron- averages K/R 0.67 and ADR 74.5; the rating across the 140 rated matches is 0.93. Most room to improve: Headshot rate at 35%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 14.5 kills per match with 35% headshots. The strongest map is Inferno with a 85% win rate in 13 matches. In 47 of 185 matches the rating was 1.10 or higher (25%), in 97 it was below 0.90. In 132 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: July 2026 at 1.01. Ameron- loses the most ELO on Anubis (−133 ELO, win rate 43%). Things go best on Mirage (+75 ELO, win rate 59%). Improved over the last three months: Headshots +11 pp, Win rate +3 pp. Got weaker: K/R −0.04, ELO −172. Unchanged in recent months: ADR at 73.4. Last 30 days: 19 matches, win rate 47%, net ELO −131.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.