Alvidens

Sweden
On FACEIT since 2021 128 matches tracked 42 matches in 30 days
ELO ▲ 131
2,238
30-day peak: 2,238
Rank EU
#128,740
Sweden #3,334 in Sweden
Last updated:

How does Alvidens play?

Rating 1.24 K/R 0.88 ADR 88.5 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 128 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 34% good 1.10 to 1.29 24% normal 0.90 to 1.09 17% weak 0.75 to 0.89 5% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Strength
Where do the kills come from?

1.30 K/D and so well above the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 80%
AWP share of kills 10%−2 pp · Ø 12% better than 52%
K/D 1.30+0.27 · Ø 1.03 better than 97%
Pistol kills per match 3.0
Knife kills 1 in 128 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.7% of rounds and so well above the average (13.4%).

2K rounds 16.7%+3.3 pp · Ø 13.4% better than 97%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 92%
MVPs per match 3.1+0.8 · Ø 2.3 better than 96%
4Ks and aces 31x 4K, 4 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 21%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 34%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, ELO +449
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.20, ADR −9.9, Win rate −10 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.88
JunJulAugSepOctNov

Best month: July 2026 with 0.98. Last 3 months: 0.86 (at the start 0.98). Well above the average (0.74).

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −35 ELO
30 matches · 40% win rate
Between 18:00 and 24:00 +17 ELO, win rate 54%

Alvidens loses the most ELO in match 2 of the day: −35 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Cache
  2. Longest win streak: 7 wins in a row · Cache
  3. Recorded match no. 100 · Anubis
  4. Reached level 10 · Cache
  5. Highest rating in a match: 2.33 · Mirage

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
56% better than 66%
0.84 better than 88%
84.4 better than 70%
1.19 better than 90%
55% of 137 duels better than 72%
27% of 22 situations better than 19%
Ancient31
58% better than 75%
0.92 better than 97%
92.0 better than 90%
1.31 better than 98%
68% of 110 duels better than 99%
35% of 17 situations better than 44%
Anubis21
52% better than 49%
0.92 better than 97%
90.6 better than 88%
1.29 better than 97%
57% of 98 duels better than 81%
63% of 16 situations better than 94%
Nuke16
50% better than 37%
0.80 better than 68%
79.4 better than 42%
1.13 better than 71%
48% of 79 duels better than 28%
20% of 15 situations better than 14%
Cache10
80% -
0.95 -
98.2 -
1.30-
63% of 67 duels -
17% of 6 situations -
Dust 27
71% -
0.91 -
91.7 -
1.26-
58% of 33 duels -
33% of 6 situations -
Vertigo5
60% -
0.84 -
94.2 -
1.13-
59% of 22 duels -
33% of 6 situations -
Inferno4
75% -
0.94 -
83.4 -
1.40-
69% of 13 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Alvidens plays

Across 128 matches Alvidens averages K/R 0.88, ADR 88.5 and a rating of 1.24. Biggest strength: K/D at 1.30, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 21% of level 10 · 2,001-2,249 ELO players. Averages 19.5 kills per match with 54% headshots. The strongest map is Cache with a 80% win rate in 10 matches. In 87 of 128 matches the rating was 1.10 or higher (68%), in 19 it was below 0.90. In 121 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: July 2026 at 1.42. Alvidens loses the most ELO in match 2 of the day (−35 ELO, win rate 40%). Things go best from match 5 of the day (+27 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, +21 ELO. Improved over the last three months: Headshots +5 pp, ELO +449. Got weaker: K/R −0.12, Rating −0.20, ADR −9.9, Win rate −10 pp. Last 30 days: 42 matches, win rate 60%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.