AltynQun

Vietnam
On FACEIT since 2021 111 matches tracked 89 matches in 30 days
Last updated:
Next update possible in 1h 40m

How does AltynQun play?

Rating 0.97 K/R 0.71 ADR 75.9 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 111 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 31%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 32%+11 pp · Ø 21% better than 96%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 18%+6 pp · Ø 12% better than 81%
K/D 0.94−0.10 · Ø 1.04 better than 12%
Pistol kills per match 3.5
Zeus kills6 in 111 matches
Knife kills 3 in 111 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.5%).

2K rounds 12.2%−1.3 pp · Ø 13.5% better than 15%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 47%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 21x 4K, 0 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.4−0.7 · Ø 4.1 better than 32%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 48%
Deaths per round 75%+4 pp · Ø 71% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +283
= Stayed the same
Headshots at 52%
▼ Got worse
K/R −0.10, Rating −0.10, ADR −6.5, Win rate −4 pp

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.60
JunJulAugSepOctNov

Best month: August 2026 with 0.79. Last 3 months: 0.69 (at the start 0.79). Clearly below the average (0.74).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
27 matches · 41% win rate
On Sundays −25 ELO, win rate 43%

AltynQun loses the most ELO in match 1 of the day: ±0 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 10 wins in a row · Ancient
  4. Highest rating in a match: 2.10 · Dust 2

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
56% better than 63%
0.75 right on the average
78.4 better than 34%
1.02 better than 40%
50% of 205 duels better than 40%
53% of 19 situations better than 86%
Mirage33
61% better than 82%
0.69 better than 23%
75.8 better than 22%
0.95 better than 19%
56% of 156 duels better than 76%
53% of 19 situations better than 88%
Ancient20
45% better than 23%
0.59 better than 2%
66.1 better than 1%
0.82 better than 2%
41% of 79 duels better than 6%
27% of 15 situations better than 22%
Anubis12
42% -
0.71 -
74.0 -
0.95-
50% of 50 duels -
0% of 6 situations -
Nuke5
60% -
0.87 -
95.7 -
1.25-
68% of 28 duels -
0% of 2 situations -
Inferno3
67% -
0.78 -
79.4 -
1.01-
75% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AltynQun plays

Across 111 matches AltynQun averages K/R 0.71, ADR 75.9 and a rating of 0.97. Most room to improve: Deaths per round at 75%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 15.2 kills per match with 52% headshots. The strongest map is Mirage with a 61% win rate in 33 matches. In 35 of 111 matches the rating was 1.10 or higher (32%), in 50 it was below 0.90. In 110 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: August 2026 at 1.06. AltynQun loses the most ELO in match 1 of the day (±0 ELO, win rate 41%). Things go best from match 5 of the day (+79 ELO, win rate 66%). From match no. 5 of the day on, things go best: 66% win rate, +79 ELO. Improved over the last three months: ELO +283. Got weaker: K/R −0.10, Rating −0.10, ADR −6.5, Win rate −4 pp. Unchanged in recent months: Headshots at 52%. Last 30 days: 89 matches, win rate 54%, net ELO +179.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.