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Alphite

Canada
On FACEIT since 2015 173 matches tracked
ELO
2,480
Peak across recorded matches: 2,694
Rank NA ▲ 81 places
#1,854
Canada #402 in Canada
30 days · prev. #1,935 · best #1,679
Last updated:

How does Alphite play?

Rating 1.14 (from 154 matches) K/R 0.79 ADR 84.1 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 164 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 29% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 91%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.16+0.12 · Ø 1.04 better than 84%
Pistol kills per match 3.5

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 60%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 64%
MVPs per match 2.5+0.1 · Ø 2.4 better than 66%
4Ks and aces 24x 4K, 4 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 36%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 61%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Alphite is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 16 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.82
JanFebMarAprMayJunJulAugSepOctNov

Best month: July 2026 with 0.86.

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −22 ELO
25 matches · 56% win rate
On Mirage −1 ELO
33 matches · 58% win rate
On Fridays +67 ELO, win rate 50%

Alphite loses the most ELO on Dust 2: −22 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Cache
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage
  4. Highest rating in a match: 2.49 · Mirage

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
58% better than 74%
0.79 better than 70%
82.4 better than 57%
1.13 better than 77%
55% of 159 duels better than 70%
17% of 23 situations better than 5%
Cache32
59% better than 66%
0.81 better than 77%
86.6 better than 72%
1.15 better than 80%
58% of 170 duels better than 82%
47% of 19 situations better than 70%
Anubis30
63% better than 82%
0.84 better than 86%
85.8 better than 70%
1.20 better than 90%
58% of 110 duels better than 83%
32% of 22 situations better than 36%
Inferno29
55% right on the average
0.78 better than 64%
84.9 better than 61%
1.10 better than 64%
60% of 141 duels better than 84%
29% of 17 situations better than 26%
Dust 225
56% better than 64%
0.74 right on the average
81.5 right on the average
1.04 right on the average
57% of 82 duels better than 79%
50% of 12 situations better than 81%
Ancient16
44% better than 22%
0.78 better than 64%
82.2 right on the average
1.16 better than 82%
56% of 57 duels better than 72%
67% of 9 situations better than 97%
Nuke7
43% -
0.79 -
84.6 -
1.09-
51% of 41 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Alphite plays

Across 173 matches Alphite averages K/R 0.79 and ADR 84.1; the rating across the 154 rated matches is 1.14. Biggest strength: Headshot rate at 58%, better than 91% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 58% headshots. The strongest map is Anubis with a 63% win rate in 30 matches. In 80 of 164 matches the rating was 1.10 or higher (49%), in 37 it was below 0.90. In 110 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: July 2026 at 1.21. Alphite loses the most ELO on Dust 2 (−22 ELO, win rate 56%). Things go best on Anubis (+91 ELO, win rate 63%). Last 30 days: 6 matches, win rate 67%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.