Alonson

USA
On FACEIT since 2015 92 matches tracked 56 matches in 30 days
ELO ▲ 253
2,278
30-day peak: 2,278
Rank NA ▲ 2,833 places
#3,420
USA #1,846 in USA
30 days · prev. #6,253 · best #3,310
Last updated:

How does Alonson play?

Rating 1.03 K/R 0.71 ADR 75.6 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 92 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 49%−2 pp · Ø 51% better than 27%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 25%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 38%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 40%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 30%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 19x 4K, 2 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 57%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 65%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Alonson is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 92 matches, all from the last 3 months.

Kills per round (K/R)

0.76
SepOctNov

Best month: September 2026 with 0.77.

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Reached level 10 · Cache
  3. Highest rating in a match: 2.05 · Ancient
  4. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
67% better than 92%
0.69 better than 23%
74.0 better than 16%
0.99 better than 33%
50% of 66 duels better than 40%
33% of 15 situations better than 35%
Anubis17
59% better than 73%
0.66 better than 14%
70.5 better than 6%
0.93 better than 16%
39% of 57 duels better than 3%
36% of 14 situations better than 45%
Inferno14
86% -
0.82 -
88.1 -
1.22-
62% of 39 duels -
67% of 9 situations -
Cache13
69% -
0.72 -
74.3 -
1.05-
57% of 35 duels -
57% of 7 situations -
Dust 213
54% -
0.70 -
73.3 -
1.02-
32% of 47 duels -
33% of 6 situations -
Ancient11
55% -
0.69 -
74.0 -
1.00-
48% of 42 duels -
44% of 9 situations -
Nuke6
83% -
0.76 -
82.1 -
1.10-
82% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Alonson plays

Across 92 matches Alonson averages K/R 0.71, ADR 75.6 and a rating of 1.03. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 48% headshots. The strongest map is Inferno with a 86% win rate in 14 matches. In 36 of 92 matches the rating was 1.10 or higher (39%), in 31 it was below 0.90. In 92 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: September 2026 at 1.11. Last 30 days: 56 matches, win rate 68%, net ELO +113.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.