Aloha812

Russia
On FACEIT since 2025 35 matches tracked 34 matches in 30 days
Last updated:

How does Aloha812 play?

Rating 1.04 K/R 0.74 ADR 83.3 from 35 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 35 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 26% normal 0.90 to 1.09 29% weak 0.75 to 0.89 9% very weak below 0.75 20%
better than most on level 5 about average weaker than most
Level 5

Compared with 831 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 27%
Opening duels won 56%+7 pp · Ø 49% better than 95%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 23%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 23%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so clearly above the average (0.97).

Headshot rate 43%−1 pp · Ø 44% better than 47%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.08+0.11 · Ø 0.97 better than 90%
Pistol kills per match 1.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.7%).

2K rounds 12.8%+0.1 pp · Ø 12.7% better than 53%
3K rounds 3.2%−0.5 pp · Ø 3.7% better than 33%
MVPs per match 2.0−0.1 · Ø 2.1 better than 42%
4Ks and aces 6x 4K, 1 ace in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 18%
Utility damage per round 2.1−1.7 · Ø 3.8 better than 11%
Enemies flashed per round 0.10−0.14 · Ø 0.24 better than 11%
Deaths per round 69%−4 pp · Ø 73% better than 92%

Progress

One value per month, dashed line is the level 5 average
Whether Aloha812 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 35 matches, all from the last 3 months.

Kills per round (K/R)

0.75
OctNov

Patterns

Soon this shows where Aloha812 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 13 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Anubis
  2. Highest rating in a match: 1.84 · Anubis
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 35 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage13
38% -
0.79 -
90.1 -
1.06-
52% of 54 duels -
25% of 16 situations -
Anubis8
88% -
0.76 -
78.7 -
1.09-
64% of 14 duels -
44% of 9 situations -
Dust 28
25% -
0.68 -
81.1 -
0.91-
67% of 21 duels -
13% of 8 situations -
Ancient4
50% -
0.66 -
72.0 -
1.07-
30% of 10 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Aloha812 plays

Across 35 matches Aloha812 averages K/R 0.74, ADR 83.3 and a rating of 1.04. Biggest strength: Opening duels won at 56%, better than 95% of level 5 players. Most room to improve: Utility damage per round at 2.1, better than only 11% of level 5 players. Averages 16.1 kills per match with 43% headshots. In 15 of 35 matches the rating was 1.10 or higher (43%), in 10 it was below 0.90. In 35 matches with detailed stats: 6 4Ks and 1 ace. Last 30 days: 34 matches, win rate 47%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.