AlexieK

Hong Kong
422 matches tracked
ELO
3,025
Peak across recorded matches: 3,397
Rank OCE ▼ 19 places
#57
Hong Kong #4 in Hong Kong
30 days · prev. #38 · best #38
Last updated:

How does AlexieK play?

Rating 1.35 (from 267 matches) K/R 0.97 ADR 99.2 from 422 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.35
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 90%
Rating distribution from 267 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 40% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 4% very weak below 0.75 5%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

3,000-3,499 ELO

Compared with 7,507 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (52%).

Rounds with first kill 15%+4 pp · Ø 11% better than 93%
Opening duels won 63%+11 pp · Ø 52% better than 97%

Clutch

Strength
Last one alive

51% of 1v1s won and so well above the average (41%).

Clutch 1v1 won 51%+10 pp · Ø 41% better than 95%
Clutch 1v2 won 28%+8 pp · Ø 20% better than 85%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.44 K/D and so well above the average (1.05).

Headshot rate 47%−6 pp · Ø 53% better than 20%
AWP share of kills 26%+14 pp · Ø 12% better than 89%
K/D 1.44+0.39 · Ø 1.05 better than 99%
Pistol kills per match 3.6 from the last 267
Knife kills 11 in 267 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.4% of rounds and so well above the average (13.5%).

2K rounds 18.4%+4.9 pp · Ø 13.5% better than 99%
3K rounds 6.7%+2.5 pp · Ø 4.2% better than 98%
MVPs per match 3.3+0.9 · Ø 2.4 better than 97%
4Ks and aces 69x 4K, 8 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 2.8−1.1 · Ø 3.9 better than 17%
Enemies flashed per round 0.22−0.10 · Ø 0.32 better than 20%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.96, ADR at 98.6
▼ Got worse
Headshots −2 pp, Win rate −3 pp, ELO −258

Sep 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.96
AprMayJunJulAugSepOctNov

Best month: July 2026 with 0.99. Last 3 months: 0.96 (at the start 0.98). Well above the average (0.74).

Patterns

From the last 267 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −256 ELO
38 matches · 39% win rate
On Dust 2 −174 ELO
32 matches · 44% win rate
On Tuesdays −121 ELO, win rate 43%

AlexieK loses the most ELO in match 3 of the day: −256 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Mirage
  2. Highest rating in a match: 3.09 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage112
63% better than 83%
0.97 better than 98%
99.0 better than 97%
1.36 better than 98%
64% of 610 duels better than 96%
46% of 57 situations better than 73%
Ancient52
58% better than 59%
0.94 better than 97%
95.1 better than 93%
1.33 better than 97%
62% of 297 duels better than 93%
44% of 36 situations better than 65%
Cache33
55% better than 36%
0.93 better than 94%
97.1 better than 91%
1.33 better than 93%
59% of 164 duels better than 72%
53% of 17 situations better than 79%
Dust 232
44% better than 15%
0.99 better than 99%
103.5 better than 99%
1.40 better than 98%
68% of 184 duels better than 98%
56% of 18 situations better than 88%
Inferno26
73% better than 82%
1.01 better than 97%
101.6 better than 93%
1.44 better than 96%
67% of 127 duels better than 93%
53% of 17 situations better than 81%
Anubis5
20% -
0.85 -
99.5 -
1.19-
43% of 23 duels -
0% of 1 situations -
Vertigo4
25% -
0.82 -
88.8 -
1.07-
54% of 24 duels -
25% of 4 situations -
Nuke3
0% -
0.77 -
79.4 -
1.00-
46% of 13 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AlexieK plays

Across 422 matches AlexieK averages K/R 0.97 and ADR 99.2; the rating across the 267 rated matches is 1.35. Biggest strength: K/D at 1.44, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 21.7 kills per match with 47% headshots. The strongest map is Inferno with a 73% win rate in 26 matches. In 191 of 267 matches the rating was 1.10 or higher (72%), in 26 it was below 0.90. In 189 matches with detailed stats: 69 4Ks and 8 aces. Best month by rating: August 2026 at 1.38. AlexieK loses the most ELO in match 3 of the day (−256 ELO, win rate 39%). Things go best on Inferno (+98 ELO, win rate 73%). From match no. 5 of the day on, things go best: 68% win rate, +28 ELO. Improved over the last three months: Rating +0.05. Got weaker: Headshots −2 pp, Win rate −3 pp, ELO −258. Unchanged in recent months: K/R at 0.96, ADR at 98.6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.