AlexZz

Sweden
On FACEIT since 2022 142 matches tracked 14 matches in 30 days
Last updated:

How does AlexZz play?

Rating 0.99 K/R 0.72 ADR 81.5 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 142 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 26%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 76%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 72%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.98−0.05 · Ø 1.03 better than 32%
Pistol kills per match 2.9
Knife kills 2 in 142 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 29%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 20x 4K, 2 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.29).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 2.6−1.7 · Ø 4.3 better than 12%
Enemies flashed per round 0.07−0.22 · Ø 0.29 better than 2%
Deaths per round 73%+1 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, Win rate +9 pp, ELO +350
= Stayed the same
K/R at 0.73, ADR at 82.1
▼ Got worse
Headshots −4 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: September 2026 with 0.75. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −45 ELO
21 matches · 43% win rate
On Ancient −25 ELO
22 matches · 50% win rate
On Mondays ±0 ELO, win rate 46%

AlexZz loses the most ELO on Anubis: −45 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Highest rating in a match: 2.00 · Anubis
  3. Longest win streak: 6 wins in a row · Ancient
  4. Recorded match no. 100 · Ancient
  5. Most kills in a match: 32 · Inferno

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
59% better than 79%
0.70 better than 31%
81.4 better than 53%
0.94 better than 22%
53% of 191 duels better than 62%
27% of 15 situations better than 20%
Dust 224
58% better than 75%
0.76 better than 63%
85.6 better than 74%
1.07 better than 65%
60% of 110 duels better than 90%
62% of 13 situations better than 96%
Ancient22
50% better than 44%
0.67 better than 17%
76.2 better than 22%
0.93 better than 18%
49% of 104 duels better than 34%
14% of 7 situations better than 7%
Anubis21
43% better than 24%
0.77 better than 66%
86.8 better than 78%
1.07 better than 63%
43% of 117 duels better than 11%
42% of 12 situations better than 61%
Inferno16
44% better than 23%
0.69 better than 22%
78.7 better than 27%
0.93 better than 13%
53% of 92 duels right on the average
33% of 6 situations better than 38%
Nuke12
33% -
0.74 -
82.9 -
1.00-
52% of 66 duels -
67% of 3 situations -
Cache8
50% -
0.62 -
72.7 -
0.89-
43% of 23 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AlexZz plays

Across 142 matches AlexZz averages K/R 0.72, ADR 81.5 and a rating of 0.99. Biggest strength: Utility hit rate at 42%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 44% headshots. The strongest map is Mirage with a 59% win rate in 37 matches. In 51 of 142 matches the rating was 1.10 or higher (36%), in 61 it was below 0.90. In 115 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: September 2026 at 1.05. AlexZz loses the most ELO on Anubis (−45 ELO, win rate 43%). Things go best on Mirage (+50 ELO, win rate 59%). Match no. 1 of the day goes best: 58% win rate, −66 ELO. Improved over the last three months: Rating +0.05, Win rate +9 pp, ELO +350. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.73, ADR at 82.1. Last 30 days: 14 matches, win rate 50%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.