AlexKim

Uzbekistan
On FACEIT since 2022 151 matches tracked 73 matches in 30 days
ELO ▲ 88
2,032
30-day peak: 2,032
Rank EU
#234,771
Uzbekistan #1,489 in Uzbekistan
Last updated:

How does AlexKim play?

Rating 0.95 K/R 0.67 ADR 75.3 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 151 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 28% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 21%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 18%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 13%
MVPs per match 1.9−0.4 · Ø 2.3 better than 11%
4Ks and aces 18x 4K, 0 aces in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 67%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 46%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +462, First kills +1 pp
= Stayed the same
K/R at 0.67, Rating at 0.94, Headshots at 44%
▼ Got worse
ADR −4.7, Win rate −10 pp, Clutch 1v1 −5 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: August 2026 with 0.69. Last 3 months: 0.67 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −89 ELO
24 matches · 33% win rate
On Dust 2 −32 ELO
71 matches · 61% win rate
On Wednesdays ±0 ELO, win rate 41%

AlexKim loses the most ELO in match 4 of the day: −89 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Highest rating in a match: 1.76 · Dust 2
  3. Recorded match no. 100 · Nuke
  4. Reached level 10 · Nuke
  5. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
61% better than 83%
0.69 better than 29%
76.4 better than 29%
1.00 better than 40%
49% of 215 duels better than 40%
27% of 67 situations better than 20%
Mirage28
39% better than 11%
0.58 better than 2%
66.9 better than 3%
0.83 better than 3%
40% of 95 duels better than 5%
39% of 23 situations better than 54%
Nuke17
59% better than 60%
0.71 better than 30%
78.9 better than 35%
0.97 better than 27%
62% of 61 duels better than 90%
38% of 8 situations better than 47%
Inferno14
43% -
0.62 -
74.1 -
0.88-
49% of 35 duels -
33% of 6 situations -
Ancient13
62% -
0.74 -
81.7 -
0.96-
50% of 58 duels -
20% of 5 situations -
Anubis8
38% -
0.72 -
79.0 -
0.95-
46% of 24 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AlexKim plays

Across 151 matches AlexKim averages K/R 0.67, ADR 75.3 and a rating of 0.95. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 44% headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 42 of 151 matches the rating was 1.10 or higher (28%), in 76 it was below 0.90. In 151 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: August 2026 at 0.98. AlexKim loses the most ELO in match 4 of the day (−89 ELO, win rate 33%). Things go best in match 3 of the day (+88 ELO, win rate 72%). Match no. 3 of the day goes best: 72% win rate, +88 ELO. Improved over the last three months: ELO +462, First kills +1 pp. Got weaker: ADR −4.7, Win rate −10 pp, Clutch 1v1 −5 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.94, Headshots at 44%. Last 30 days: 73 matches, win rate 55%, net ELO +67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.