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Alertis

Russia
On FACEIT since 2014 234 matches tracked 91 matches in 30 days
ELO ▲ 117
3,293
30-day peak: 3,293
Rank EU ▲ 1,546 places
#3,232
Russia #925 in Russia
30 days · prev. #4,778 · best #2,603
Last updated:

How does Alertis play?

Rating 0.95 (from 226 matches) K/R 0.66 ADR 75.0 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 226 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 27%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,825 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 50%−2 pp · Ø 52% better than 29%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (53%).

Headshot rate 44%−9 pp · Ø 53% better than 10%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 0.97−0.09 · Ø 1.06 better than 15%
Pistol kills per match 2.9 from the last 226
Knife kills 1 in 226 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 11.9%−1.8 pp · Ø 13.7% better than 10%
3K rounds 3.1%−1.2 pp · Ø 4.3% better than 8%
MVPs per match 1.9−0.5 · Ø 2.4 better than 5%
4Ks and aces 24x 4K, 2 aces in 234 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (3.9).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 5.3+1.4 · Ø 3.9 better than 86%
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 23%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether Alertis is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 226 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.66
AugSepOctNov

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −121 ELO
48 matches · 44% win rate
On Dust 2 −84 ELO
68 matches · 49% win rate
On Tuesdays +120 ELO, win rate 33%

Alertis loses the most ELO on Anubis: −121 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Dust 2
  2. Most kills in a match: 31 · Dust 2
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
59% better than 70%
0.64 better than 6%
73.1 better than 11%
0.93 better than 11%
51% of 267 duels better than 40%
42% of 71 situations better than 60%
Dust 268
49% better than 28%
0.68 better than 17%
76.2 better than 23%
0.99 better than 24%
56% of 258 duels better than 68%
33% of 58 situations better than 33%
Anubis48
44% better than 17%
0.63 better than 5%
72.4 better than 9%
0.91 better than 8%
42% of 200 duels better than 7%
48% of 29 situations better than 72%
Cache13
38% -
0.73 -
82.3 -
1.03-
55% of 42 duels -
50% of 8 situations -
Inferno8
50% -
0.67 -
80.7 -
1.00-
52% of 29 duels -
17% of 6 situations -
Ancient5
20% -
0.73 -
83.3 -
1.00-
46% of 28 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Alertis plays

Across 234 matches Alertis averages K/R 0.66 and ADR 75.0; the rating across the 226 rated matches is 0.95. Biggest strength: Utility damage per round at 5.3, better than 86% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 14.5 kills per match with 44% headshots. The strongest map is Mirage with a 59% win rate in 82 matches. In 65 of 226 matches the rating was 1.10 or higher (29%), in 98 it was below 0.90. In 234 matches with detailed stats: 24 4Ks and 2 aces. Alertis loses the most ELO on Anubis (−121 ELO, win rate 44%). Things go best on Mirage (+125 ELO, win rate 59%). Match no. 1 of the day goes best: 81% win rate, +61 ELO. Last 30 days: 91 matches, win rate 51%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.