AleksJay

Russia
On FACEIT since 2014 322 matches tracked 134 matches in 30 days
Last updated:

How does AleksJay play?

Rating 0.99 K/R 0.69 ADR 78.3 from 322 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 322 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (250 matches).

2,750-2,999 ELO

Compared with 11,900 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 76%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.04).

Headshot rate 50%−2 pp · Ø 52% better than 40%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.01−0.03 · Ø 1.04 better than 29%
Pistol kills per match 2.8
Knife kills 3 in 322 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.5%).

2K rounds 11.8%−1.7 pp · Ø 13.5% better than 9%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 19%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 29x 4K, 4 aces in 250 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.0).

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 6.0+2.0 · Ø 4.0 better than 91%
Enemies flashed per round 0.45+0.14 · Ø 0.31 better than 85%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 0.99, ADR at 77.0, Win rate at 49%
▼ Got worse
Headshots −7 pp, ELO −57

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: September 2026 with 0.73. Last 3 months: 0.68 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 322 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −64 ELO
133 matches · 49% win rate
In match 4 of the day −60 ELO
42 matches · 43% win rate
On Mondays ±0 ELO, win rate 44%

AleksJay loses the most ELO on Dust 2: −64 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 1.94 · Dust 2
  3. Most kills in a match: 36 · Cache
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 322 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2133
49% better than 33%
0.69 better than 22%
77.7 better than 29%
1.00 better than 29%
48% of 406 duels better than 27%
47% of 96 situations better than 73%
Ancient61
49% better than 33%
0.69 better than 19%
77.6 better than 25%
0.99 better than 28%
51% of 232 duels better than 42%
39% of 36 situations right on the average
Nuke49
53% better than 38%
0.68 better than 14%
78.3 better than 30%
0.97 better than 17%
50% of 190 duels better than 32%
40% of 20 situations better than 54%
Inferno32
69% better than 85%
0.67 better than 8%
80.8 better than 30%
0.98 better than 12%
54% of 151 duels better than 46%
46% of 13 situations better than 66%
Cache21
62% better than 67%
0.69 better than 14%
78.4 better than 23%
1.01 better than 22%
42% of 77 duels better than 4%
45% of 11 situations better than 64%
Mirage16
13% better than 1%
0.74 better than 42%
83.7 better than 59%
1.05 better than 48%
45% of 67 duels better than 13%
40% of 10 situations better than 54%
Anubis10
20% -
0.64 -
73.1 -
0.92-
64% of 36 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AleksJay plays

Across 322 matches AleksJay averages K/R 0.69, ADR 78.3 and a rating of 0.99. Biggest strength: Utility damage per round at 6.0, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 14.9 kills per match with 50% headshots. The strongest map is Inferno with a 69% win rate in 32 matches. In 116 of 322 matches the rating was 1.10 or higher (36%), in 123 it was below 0.90. In 250 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: September 2026 at 1.04. AleksJay loses the most ELO on Dust 2 (−64 ELO, win rate 49%). Things go best on Nuke (+60 ELO, win rate 53%). Got weaker: Headshots −7 pp, ELO −57. Unchanged in recent months: K/R at 0.68, Rating at 0.99, ADR at 77.0, Win rate at 49%. Last 30 days: 134 matches, win rate 49%, net ELO +165.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.