AleX_je
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).
Compared with 1,312 players in this group, each player over up to their last 100 matches.
Opening
Strength55% of opening duels won and so clearly above the average (50%).
Clutch
Strength2.2 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.12 K/D and so clearly above the average (1.01).
Impact
StrengthExactly 2 kills in 16.4% of rounds and so well above the average (13.2%).
Utility and deaths
Average2.6 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 7 averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.86. Last 3 months: 0.85 (at the start 0.76). Well above the average (0.73).
Rating, 1.00 is an average match
Best month: November 2026 with 1.21. Last 3 months: 1.18 (at the start 1.03). Well above the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 89.6. Last 3 months: 87.5 (at the start 79.6). Clearly above the average (79.9).
Share of headshot kills
Best month: September 2026 with 50%. Last 3 months: 46% (at the start 47%). Just below the average (47%).
Matches won (win rate)
Best month: September 2026 with 62%. Last 3 months: 49% (at the start 45%). Clearly below the average (52%).
Best month: July 2026 with 1,545. Last 3 months: 1,400 (at the start 1,248).
Rounds with first kill
Best month: October 2026 with 13%.
1v1 clutches won
Best month: November 2026 with 36%.
Patterns
From the last 167 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
AleX_je loses the most ELO in match 4 of the day: −50 ELO, 33% win rate
Records and milestones
from recorded matches- Most kills in a match: 42 · Inferno
- Longest win streak: 10 wins in a row · Dust 2
- Highest rating in a match: 2.24 · Mirage
Maps in detail
from the last 167 matchesCompared with players on the same level who have at least 15 matches on the map.
How AleX_je plays
Across 167 matches AleX_je averages K/R 0.80, ADR 83.3 and a rating of 1.10. Biggest strength: K/D at 1.12, better than 88% of level 7 players. Most room to improve: Utility damage per round at 2.6, better than only 17% of level 7 players. Averages 17.6 kills per match with 47% headshots. The strongest map is Cache with a 58% win rate in 19 matches. In 73 of 167 matches the rating was 1.10 or higher (44%), in 55 it was below 0.90. In 106 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: November 2026 at 1.21. AleX_je loses the most ELO in match 4 of the day (−50 ELO, win rate 33%). Things go best on Inferno (+4 ELO, win rate 50%). Match no. 3 of the day goes best: 63% win rate, −38 ELO. Improved over the last three months: K/R +0.09, Rating +0.15, ADR +7.9, Win rate +4 pp, ELO +152. Unchanged in recent months: Headshots at 46%. Last 30 days: 59 matches, win rate 44%, net ELO +30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.