Albertsen

Denmark
On FACEIT since 2018 49 matches tracked 23 matches in 30 days
ELO ▲ 28
2,178
30-day peak: 2,178
Rank EU
#152,260
Denmark #3,630 in Denmark
Last updated:

How does Albertsen play?

Rating 1.21 (from 28 matches) K/R 0.87 ADR 91.3 from 49 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 93%
Rating distribution from 28 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 29% good 1.10 to 1.29 21% normal 0.90 to 1.09 32% weak 0.75 to 0.89 4% very weak below 0.75 4%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.23+0.20 · Ø 1.03 better than 94%
Pistol kills per match 3.2
Knife kills 2 in 49 matches

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.3).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 93%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 96%
MVPs per match 3.3+1.0 · Ø 2.3 better than 98%
4Ks and aces 9x 4K, 0 aces in 28 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 60%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp, ELO +50
= Stayed the same
K/R at 0.87, ADR at 90.0, Headshots at 44%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jan to Jun 2026.

Kills per round (K/R)

0.86
JanFebMarAprMayJunJulAugSepOctNov

Best month: May 2026 with 0.95. Last 3 months: 0.87 (at the start 0.89). Well above the average (0.74).

Patterns

From the last 49 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Vertigo
  2. Most kills in a match: 32 · Mirage
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 49 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage12
58% -
0.91 -
98.6 -
1.19-
65% of 23 duels -
50% of 4 situations -
Ancient10
70% -
0.90 -
93.5 -
1.24-
66% of 32 duels -
60% of 5 situations -
Dust 29
44% -
0.93 -
94.8 -
1.00-
47% of 19 duels -
0% of 2 situations -
Inferno7
43% -
0.70 -
72.9 -
1.17-
54% of 13 duels -
33% of 3 situations -
Cache4
25% -
0.84 -
93.0 -
1.24-
50% of 16 duels -
33% of 3 situations -
Nuke3
0% -
0.73 -
79.0 -
1.03-
73% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Albertsen plays

Across 49 matches Albertsen averages K/R 0.87 and ADR 91.3; the rating across the 28 rated matches is 1.21. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Averages 19.3 kills per match with 45% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 17 of 28 matches the rating was 1.10 or higher (61%), in 2 it was below 0.90. In 28 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: October 2026 at 1.23. Improved over the last three months: Win rate +4 pp, ELO +50. Unchanged in recent months: K/R at 0.87, ADR at 90.0, Headshots at 44%. Last 30 days: 23 matches, win rate 61%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.