Albatraum

South Georgia & South Sandwich Islands
On FACEIT since 2014 195 matches tracked 40 matches in 30 days
Last updated:

How does Albatraum play?

Rating 0.92 (from 194 matches) K/R 0.66 ADR 74.1 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 194 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

Level 9

Compared with 1,479 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 46%−4 pp · Ø 50% better than 14%

Clutch

Weakness
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 11%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 25%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.00).

Headshot rate 47%−1 pp · Ø 48% better than 43%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.90−0.10 · Ø 1.00 better than 12%
Pistol kills per match 3.1

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.3%).

2K rounds 11.4%−1.9 pp · Ø 13.3% better than 9%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 20%
MVPs per match 1.9−0.3 · Ø 2.2 better than 13%
4Ks and aces 18x 4K, 2 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.28).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 70%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 12%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 73.8, Headshots at 46%
▼ Got worse
K/R −0.06, Rating −0.10, Win rate −4 pp, ELO −165

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.65 (at the start 0.71). Clearly below the average (0.72).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −87 ELO
33 matches · 42% win rate
On Ancient −77 ELO
29 matches · 41% win rate
On Fridays −143 ELO, win rate 35%

Albatraum loses the most ELO on Cache: −87 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Longest win streak: 7 wins in a row · Cache
  3. Highest rating in a match: 1.96 · Dust 2

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke46
54% better than 56%
0.65 better than 11%
71.7 better than 12%
0.90 better than 9%
43% of 207 duels better than 11%
26% of 23 situations better than 18%
Dust 242
43% better than 23%
0.63 better than 9%
71.0 better than 9%
0.89 better than 11%
42% of 166 duels better than 10%
35% of 17 situations better than 39%
Inferno40
60% better than 72%
0.70 better than 36%
77.0 better than 30%
0.98 better than 33%
51% of 154 duels better than 45%
36% of 22 situations better than 43%
Cache33
42% -
0.66 -
74.8 -
0.94-
44% of 149 duels -
19% of 16 situations -
Ancient29
41% better than 17%
0.68 better than 24%
78.7 better than 41%
0.93 better than 21%
50% of 125 duels right on the average
56% of 9 situations better than 88%
Anubis5
20% -
0.54 -
69.2 -
0.74-
44% of 27 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Albatraum plays

Across 195 matches Albatraum averages K/R 0.66 and ADR 74.1; the rating across the 194 rated matches is 0.92. Most room to improve: Clutch 1v1 won at 29%, better than only 11% of level 9 players. Averages 14.4 kills per match with 47% headshots. The strongest map is Inferno with a 60% win rate in 40 matches. In 60 of 194 matches the rating was 1.10 or higher (31%), in 96 it was below 0.90. In 147 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: July 2026 at 1.00. Albatraum loses the most ELO on Cache (−87 ELO, win rate 42%). Things go best from match 5 of the day (+190 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +190 ELO. Got weaker: K/R −0.06, Rating −0.10, Win rate −4 pp, ELO −165. Unchanged in recent months: ADR at 73.8, Headshots at 46%. Last 30 days: 40 matches, win rate 43%, net ELO −142.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.