AlamOut

Italy
On FACEIT since 2018 312 matches tracked 171 matches in 30 days
ELO ▲ 523
3,661
30-day peak: 3,663
Rank EU ▲ 2,426 places
#810
Italy #2 in Italy
30 days · prev. #3,236 · best #735
Last updated:

How does AlamOut play?

Rating 1.06 (from 301 matches) K/R 0.75 ADR 81.4 from 312 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 301 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average.
AWPer
better than most on level 10 · 3,500+ ELO about average weaker than most
3,500+ ELO

Compared with 1,506 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so clearly above the average (12%).

Rounds with first kill 13%+1 pp · Ø 12% better than 68%
Opening duels won 56%+3 pp · Ø 53% better than 63%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (20%).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 39%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 25%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (54%).

Headshot rate 42%−12 pp · Ø 54% better than 8%
AWP share of kills 36%+23 pp · Ø 13% better than 93%
K/D 1.07−0.03 · Ø 1.10 better than 24%
Pistol kills per match 2.9 from the last 301
Knife kills 6 in 301 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.5% of rounds and so slightly below the average (14.2%).

2K rounds 13.5%−0.7 pp · Ø 14.2% better than 22%
3K rounds 4.5%+0.1 pp · Ø 4.4% better than 40%
MVPs per match 2.6+0.1 · Ø 2.5 better than 50%
4Ks and aces 60x 4K, 6 aces in 312 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 18%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 30%
Enemies flashed per round 0.35+0.01 · Ø 0.34 better than 52%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
Whether AlamOut is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 311 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.71
AugSepOctNov

Best month: October 2026 with 0.77.

Patterns

From the last 301 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −262 ELO
73 matches · 49% win rate
On Inferno −121 ELO
25 matches · 36% win rate
On Sundays +2 ELO, win rate 38%

AlamOut loses the most ELO on Anubis: −262 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Highest rating in a match: 2.77 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 301 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 296
61% better than 62%
0.79 right on the average
86.0 better than 53%
1.12 better than 46%
58% of 571 duels better than 68%
42% of 53 situations better than 53%
Anubis73
49% better than 24%
0.70 better than 13%
77.4 better than 15%
0.98 better than 11%
55% of 330 duels better than 56%
33% of 43 situations better than 36%
Ancient43
58% right on the average
0.75 better than 31%
78.0 better than 16%
1.06 better than 33%
54% of 180 duels right on the average
40% of 30 situations right on the average
Cache26
50% -
0.70 -
76.4 -
1.01-
51% of 118 duels -
47% of 15 situations -
Inferno25
36% better than 6%
0.71 better than 33%
74.9 better than 19%
1.00 better than 31%
52% of 126 duels better than 45%
33% of 9 situations better than 36%
Mirage23
39% better than 2%
0.80 right on the average
85.0 better than 44%
1.11 better than 45%
54% of 124 duels better than 44%
40% of 10 situations better than 52%
Nuke15
67% better than 67%
0.80 right on the average
83.5 better than 39%
1.13 better than 48%
54% of 71 duels better than 47%
27% of 11 situations better than 23%

Compared with players on the same level who have at least 15 matches on the map.

How AlamOut plays

Across 312 matches AlamOut averages K/R 0.75 and ADR 81.4; the rating across the 301 rated matches is 1.06. Most room to improve: Headshot rate at 42%, better than only 8% of level 10 · 3,500+ ELO players. Averages 16.4 kills per match with 42% headshots. The strongest map is Nuke with a 67% win rate in 15 matches. In 122 of 301 matches the rating was 1.10 or higher (41%), in 108 it was below 0.90. In 312 matches with detailed stats: 60 4Ks and 6 aces. Best month by rating: October 2026 at 1.09. AlamOut loses the most ELO on Anubis (−262 ELO, win rate 49%). Things go best on Dust 2 (+245 ELO, win rate 61%). Match no. 4 of the day goes best: 62% win rate, −20 ELO. Last 30 days: 171 matches, win rate 56%, net ELO +154.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.