Al13he7

Mongolia
On FACEIT since 2025 229 matches tracked 107 matches in 30 days
ELO ▲ 134
2,045
30-day peak: 2,109
Rank EU
#225,892
Mongolia #835 in Mongolia
Last updated:

How does Al13he7 play?

Rating 0.96 K/R 0.71 ADR 76.9 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 229 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 25%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 2%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 0.95−0.08 · Ø 1.03 better than 22%
Pistol kills per match 2.5
Zeus kills1 in 229 matches
Knife kills 7 in 229 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 41%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 32%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 27x 4K, 4 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.3−1.0 · Ø 4.3 better than 27%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 69%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.08, ADR +4.3, ELO +351
= Stayed the same
Headshots at 43%, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: September 2026 with 0.75. Last 3 months: 0.72 (at the start 0.66). Just below the average (0.74).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −35 ELO
43 matches · 49% win rate
On Inferno −30 ELO
22 matches · 50% win rate
On Sundays −77 ELO, win rate 39%

Al13he7 loses the most ELO on Ancient: −35 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Reached level 10 · Cache
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.04 · Mirage
  5. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
57% better than 71%
0.71 better than 37%
75.6 better than 24%
0.99 better than 37%
52% of 389 duels better than 57%
34% of 35 situations better than 40%
Ancient43
49% better than 41%
0.72 better than 36%
80.4 better than 46%
0.95 better than 22%
52% of 227 duels better than 55%
46% of 26 situations better than 71%
Dust 238
37% better than 8%
0.65 better than 12%
73.0 better than 13%
0.88 better than 7%
53% of 148 duels better than 62%
62% of 13 situations better than 96%
Anubis28
57% better than 70%
0.71 better than 34%
77.1 better than 28%
0.95 better than 21%
47% of 144 duels better than 26%
9% of 11 situations better than 3%
Inferno22
50% better than 40%
0.68 better than 21%
75.1 better than 20%
0.94 better than 14%
46% of 95 duels better than 17%
67% of 9 situations better than 97%
Nuke11
45% -
0.74 -
74.9 -
1.02-
39% of 46 duels -
0% of 1 situations -
Cache8
50% -
0.72 -
85.1 -
0.99-
50% of 36 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Al13he7 plays

Across 229 matches Al13he7 averages K/R 0.71, ADR 76.9 and a rating of 0.96. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 43% headshots. The strongest map is Mirage with a 57% win rate in 75 matches. In 67 of 229 matches the rating was 1.10 or higher (29%), in 103 it was below 0.90. In 208 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: September 2026 at 1.01. Al13he7 loses the most ELO on Ancient (−35 ELO, win rate 49%). Things go best in match 1 of the day (+20 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +20 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +4.3, ELO +351. Unchanged in recent months: Headshots at 43%, Win rate at 52%. Last 30 days: 107 matches, win rate 50%, net ELO +77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.