Akutaa

France
On FACEIT since 2019 208 matches tracked 56 matches in 30 days
ELO ▲ 252
2,099
30-day peak: 2,099
Rank EU
#193,221
France #3,564 in France
Last updated:

How does Akutaa play?

Rating 1.09 (from 191 matches) K/R 0.83 ADR 86.7 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 191 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 2.8
Knife kills 3 in 208 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.4%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 94%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 91%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 33x 4K, 4 aces in 106 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.3).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 1.7−2.6 · Ø 4.3 better than 2%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 7%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.11, ADR +7.9, Win rate +7 pp, ELO +140
= Stayed the same
Headshots at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: June 2026 with 0.92. Last 3 months: 0.86 (at the start 0.80). Well above the average (0.74).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −53 ELO
34 matches · 35% win rate
In match 3 of the day −29 ELO
29 matches · 38% win rate
On Wednesdays +44 ELO, win rate 43%

Akutaa loses the most ELO on Anubis: −53 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Dust 2
  2. Reached level 10 · Ancient
  3. Longest win streak: 6 wins in a row · Nuke
  4. Recorded match no. 100 · Dust 2
  5. Highest rating in a match: 2.45 · Mirage

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
53% better than 57%
0.87 better than 92%
90.2 better than 88%
1.14 better than 82%
57% of 301 duels better than 81%
32% of 37 situations better than 32%
Dust 247
49% better than 40%
0.77 better than 66%
82.1 better than 58%
1.03 right on the average
45% of 189 duels better than 20%
33% of 18 situations better than 36%
Anubis34
35% better than 7%
0.78 better than 70%
82.4 better than 60%
1.00 better than 38%
48% of 145 duels better than 32%
25% of 12 situations better than 20%
Ancient24
71% better than 96%
0.83 better than 86%
87.2 better than 78%
1.13 better than 83%
54% of 106 duels better than 66%
20% of 10 situations better than 11%
Inferno15
53% right on the average
0.87 better than 93%
91.0 better than 88%
1.12-
65% of 82 duels better than 96%
10% of 10 situations better than 3%
Nuke9
44% -
0.88 -
91.4 -
1.17-
61% of 49 duels -
67% of 3 situations -
Cache4
75% -
0.76 -
81.3 -
1.18-
39% of 23 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Akutaa plays

Across 208 matches Akutaa averages K/R 0.83 and ADR 86.7; the rating across the 191 rated matches is 1.09. Biggest strength: 3K rounds at 5.5%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.7, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 52% headshots. The strongest map is Ancient with a 71% win rate in 24 matches. In 83 of 191 matches the rating was 1.10 or higher (43%), in 59 it was below 0.90. In 106 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: October 2026 at 1.22. Akutaa loses the most ELO on Anubis (−53 ELO, win rate 35%). Things go best on Mirage (+126 ELO, win rate 53%). Match no. 1 of the day goes best: 59% win rate, +89 ELO. Improved over the last three months: K/R +0.06, Rating +0.11, ADR +7.9, Win rate +7 pp, ELO +140. Unchanged in recent months: Headshots at 52%. Last 30 days: 56 matches, win rate 57%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.