Akuminch

Madagascar
On FACEIT since 2016 178 matches tracked 63 matches in 30 days
ELO ▲ 282
2,248
30-day peak: 2,248
Rank EU
#121,893
Madagascar #100 in Madagascar
Last updated:

How does Akuminch play?

Rating 1.02 K/R 0.70 ADR 75.7 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 178 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 33% weak 0.75 to 0.89 19% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (49%).

Headshot rate 62%+13 pp · Ø 49% better than 98%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.05+0.02 · Ø 1.03 better than 58%
Pistol kills per match 2.8
Knife kills 3 in 178 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 41%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 24%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 14x 4K, 1 ace in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

0.71 enemies flashed per round and so well above the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.71+0.43 · Ø 0.28 better than 99%
Deaths per round 67%−5 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +17 pp, ELO +366
= Stayed the same
ADR at 74.7
▼ Got worse
K/R −0.04, Rating −0.05, Headshots −4 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.69 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −48 ELO
45 matches · 49% win rate
On Inferno −25 ELO
22 matches · 50% win rate
Between 6:00 and 12:00 −50 ELO, win rate 46%
On Mondays −54 ELO, win rate 43%

Akuminch loses the most ELO on Dust 2: −48 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Cache
  2. Recorded match no. 100 · Ancient
  3. Reached level 10 · Inferno
  4. Most kills in a match: 33 · Mirage
  5. Highest rating in a match: 1.87 · Anubis

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
49% better than 42%
0.72 better than 39%
73.6 better than 15%
1.07 better than 62%
51% of 154 duels better than 47%
46% of 35 situations better than 73%
Mirage44
55% better than 65%
0.71 better than 35%
77.7 better than 34%
1.01 better than 44%
48% of 183 duels better than 32%
35% of 31 situations better than 40%
Anubis25
52% right on the average
0.71 better than 34%
78.2 better than 33%
1.02 better than 44%
43% of 83 duels better than 12%
37% of 19 situations better than 47%
Inferno22
50% better than 32%
0.62 better than 6%
72.9 better than 11%
0.92 better than 10%
46% of 80 duels better than 18%
50% of 10 situations better than 75%
Ancient16
50% right on the average
0.66 better than 14%
70.3 better than 5%
0.97 better than 29%
59% of 54 duels better than 86%
31% of 16 situations better than 33%
Cache15
47% -
0.73 -
80.5 -
1.01-
57% of 46 duels -
40% of 10 situations -
Nuke10
50% -
0.77 -
78.9 -
1.13-
47% of 38 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Akuminch plays

Across 178 matches Akuminch averages K/R 0.70, ADR 75.7 and a rating of 1.02. Biggest strength: Headshot rate at 62%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 62% headshots. The strongest map is Mirage with a 55% win rate in 44 matches. In 62 of 178 matches the rating was 1.10 or higher (35%), in 58 it was below 0.90. In 144 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: July 2026 at 1.09. Akuminch loses the most ELO on Dust 2 (−48 ELO, win rate 49%). Things go best on Anubis (+47 ELO, win rate 52%). Match no. 1 of the day goes best: 61% win rate, +20 ELO. Improved over the last three months: Win rate +17 pp, ELO +366. Got weaker: K/R −0.04, Rating −0.05, Headshots −4 pp. Unchanged in recent months: ADR at 74.7. Last 30 days: 63 matches, win rate 57%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.