AkrOn0

Canada
On FACEIT since 2021 102 matches tracked 81 matches in 30 days
Last updated:

How does AkrOn0 play?

Rating 0.93 K/R 0.67 ADR 75.1 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 102 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 28%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 0.93−0.10 · Ø 1.03 better than 16%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 8%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 12%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 11x 4K, 2 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 17%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 63%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 73%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +6.6, Headshots +6 pp, ELO +130, First kills +1 pp, Clutch 1v1 +10 pp
= Stayed the same
K/R at 0.67, Rating at 0.93, Win rate at 53%
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: October 2026 with 0.67. Last 3 months: 0.67 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −36 ELO
40 matches · 55% win rate
In match 1 of the day +1 ELO
26 matches · 42% win rate

AkrOn0 loses the most ELO on Mirage: −36 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 27 · Dust 2
  4. Highest rating in a match: 1.86 · Ancient

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
55% better than 65%
0.63 better than 7%
72.3 better than 12%
0.89 better than 9%
48% of 125 duels better than 33%
36% of 22 situations better than 44%
Dust 222
64% better than 88%
0.69 better than 30%
77.2 better than 34%
1.00 better than 42%
57% of 74 duels better than 83%
50% of 8 situations better than 82%
Ancient20
60% better than 76%
0.71 better than 36%
79.5 better than 42%
1.03 better than 53%
56% of 66 duels better than 76%
50% of 12 situations better than 78%
Anubis19
32% better than 4%
0.66 better than 14%
74.8 better than 20%
0.87 better than 4%
49% of 79 duels better than 39%
22% of 9 situations better than 15%

Compared with players on the same level who have at least 15 matches on the map.

How AkrOn0 plays

Across 102 matches AkrOn0 averages K/R 0.67, ADR 75.1 and a rating of 0.93. Most room to improve: Rating at 0.93, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 14.3 kills per match with 46% headshots. The strongest map is Dust 2 with a 64% win rate in 22 matches. In 29 of 102 matches the rating was 1.10 or higher (28%), in 51 it was below 0.90. In 102 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: August 2026 at 0.95. AkrOn0 loses the most ELO on Mirage (−36 ELO, win rate 55%). Things go best in match 2 of the day (+24 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +24 ELO. Improved over the last three months: ADR +6.6, Headshots +6 pp, ELO +130, First kills +1 pp, Clutch 1v1 +10 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.93, Win rate at 53%. Last 30 days: 81 matches, win rate 53%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.