Akogake

Hungary
On FACEIT since 2023 346 matches tracked 129 matches in 30 days
ELO ▲ 406
3,171
30-day peak: 3,201
Rank EU ▲ 3,315 places
#4,592
Hungary #32 in Hungary
30 days · prev. #7,907 · best #4,482
Last updated:

How does Akogake play?

Rating 1.15 (from 311 matches) K/R 0.81 ADR 87.5 from 346 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 311 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (252 matches).

3,000-3,499 ELO

Compared with 7,533 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 58%+6 pp · Ø 52% better than 87%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 43%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 45%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 85%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (53%).

Headshot rate 46%−7 pp · Ø 53% better than 16%
AWP share of kills 17%+5 pp · Ø 12% better than 76%
K/D 1.19+0.14 · Ø 1.05 better than 81%
Pistol kills per match 2.9
Zeus kills1 in 346 matches
Knife kills 1 in 346 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.5%).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 82%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 69%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 51x 4K, 6 aces in 252 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.32).

Utility hit rate 42%+8 pp · Ø 34% better than 95%
Utility damage per round 4.7+0.9 · Ø 3.8 better than 76%
Enemies flashed per round 0.09−0.23 · Ø 0.32 better than 1%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +8 pp, ELO +639
= Stayed the same
K/R at 0.81, Rating at 1.16, ADR at 87.6, Headshots at 46%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: October 2026 with 0.82. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.75).

Patterns

From the last 346 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −45 ELO
48 matches · 48% win rate
On Inferno −35 ELO
26 matches · 54% win rate
On Mondays −15 ELO, win rate 38%

Akogake loses the most ELO in match 3 of the day: −45 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 48 · Inferno
  3. Highest rating in a match: 2.76 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 346 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
46% better than 16%
0.80 better than 69%
88.0 better than 78%
1.12 better than 69%
55% of 379 duels better than 66%
35% of 52 situations better than 38%
Dust 289
63% better than 79%
0.84 better than 82%
91.4 better than 86%
1.21 better than 85%
60% of 353 duels better than 85%
40% of 68 situations right on the average
Ancient61
57% better than 57%
0.80 better than 71%
81.7 better than 48%
1.13 better than 73%
53% of 139 duels better than 53%
38% of 37 situations right on the average
Inferno26
54% better than 29%
0.81 better than 59%
91.6 better than 75%
1.17 better than 58%
66% of 99 duels better than 91%
19% of 21 situations better than 9%
Anubis23
65% better than 80%
0.75 right on the average
84.4 better than 65%
1.08 better than 56%
56% of 81 duels better than 70%
33% of 18 situations better than 38%
Cache22
45% better than 12%
0.83 better than 69%
89.8 better than 73%
1.16 better than 66%
60% of 90 duels better than 77%
55% of 22 situations better than 81%
Nuke8
13% -
0.73 -
80.2 -
1.00-
54% of 24 duels -
0% of 1 situations -
Overpass3
0% -
0.48 -
60.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Akogake plays

Across 346 matches Akogake averages K/R 0.81 and ADR 87.5; the rating across the 311 rated matches is 1.15. Biggest strength: Utility hit rate at 42%, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 46%, better than only 16% of level 10 · 3,000-3,499 ELO players. Averages 18.0 kills per match with 46% headshots. The strongest map is Anubis with a 65% win rate in 23 matches. In 159 of 311 matches the rating was 1.10 or higher (51%), in 74 it was below 0.90. In 252 matches with detailed stats: 51 4Ks and 6 aces. Best month by rating: October 2026 at 1.18. Akogake loses the most ELO in match 3 of the day (−45 ELO, win rate 48%). Things go best on Ancient (+185 ELO, win rate 57%). Improved over the last three months: Win rate +8 pp, ELO +639. Unchanged in recent months: K/R at 0.81, Rating at 1.16, ADR at 87.6, Headshots at 46%. Last 30 days: 129 matches, win rate 56%, net ELO +371.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.