Ako4a

Russia
On FACEIT since 2018 27 matches tracked 24 matches in 30 days
ELO ▲ 49
2,276
30-day peak: 2,276
Rank EU
#112,196
Russia #31,302 in Russia
Last updated:

How does Ako4a play?

Rating 1.38 K/R 0.95 ADR 96.1 from 27 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.38
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 27 matches
outstanding 1.80 and up 19% strong 1.30 to 1.79 37% good 1.10 to 1.29 22% normal 0.90 to 1.09 11% weak 0.75 to 0.89 11% very weak below 0.75 0%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

66% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 60%
Opening duels won 66%+15 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

41% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 41%+19 pp · Ø 22% better than 99%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.54 K/D and so well above the average (1.03).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.54+0.51 · Ø 1.03 better than 99%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.3).

2K rounds 18.2%+4.8 pp · Ø 13.4% better than 99%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 95%
MVPs per match 3.4+1.1 · Ø 2.3 better than 99%
4Ks and aces 6x 4K, 3 aces in 27 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.86 enemies flashed per round and so well above the average (0.29).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 6.5+2.3 · Ø 4.2 better than 93%
Enemies flashed per round 0.86+0.57 · Ø 0.29 better than 99%
Deaths per round 61%−11 pp · Ø 72% better than 99%

Patterns

Soon this shows where Ako4a loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 15 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Cache
  2. Longest win streak: 4 wins in a row · Ancient
  3. Highest rating in a match: 2.27 · Dust 2

Maps in detail

from the last 27 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 215
73% better than 98%
0.97 better than 99%
96.3 better than 95%
1.42 better than 99%
64% of 56 duels better than 95%
45% of 11 situations better than 73%
Ancient5
60% -
0.76 -
82.0 -
1.04-
58% of 19 duels -
50% of 4 situations -
Inferno4
50% -
0.95 -
105.8 -
1.40-
83% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ako4a plays

Across 27 matches Ako4a averages K/R 0.95, ADR 96.1 and a rating of 1.38. Biggest strength: Rating at 1.38, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 22.1 kills per match with 43% headshots. In 21 of 27 matches the rating was 1.10 or higher (78%), in 3 it was below 0.90. In 27 matches with detailed stats: 6 4Ks and 3 aces. Last 30 days: 24 matches, win rate 67%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.