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AkkaCCC

Sweden
On FACEIT since 2019 323 matches tracked 74 matches in 30 days
ELO ▲ 9
2,481
30-day peak: 2,545
Rank EU
#61,217
Sweden #1,741 in Sweden
Last updated:
Next update possible in 1h 52m

How does AkkaCCC play?

Rating 1.09 (from 273 matches) K/R 0.78 ADR 81.3 from 323 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 273 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (253 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (51%).

Headshot rate 37%−14 pp · Ø 51% better than 2%
AWP share of kills 26%+14 pp · Ø 12% better than 93%
K/D 1.10+0.06 · Ø 1.04 better than 69%
Pistol kills per match 3.0
Zeus kills1 in 323 matches
Knife kills 4 in 323 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.5%).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 82%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 58%
MVPs per match 2.3−0.1 · Ø 2.4 better than 47%
4Ks and aces 48x 4K, 6 aces in 253 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 2%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 22%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 59%
Deaths per round 71%−1 pp · Ø 72% better than 52%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.37, ADR +6.6, Win rate +4 pp
= Stayed the same
Headshots at 37%, ELO at 2,481
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.78
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.83. Last 3 months: 0.80 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 323 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −42 ELO
57 matches · 61% win rate
On Ancient −27 ELO
56 matches · 54% win rate
On Fridays −34 ELO, win rate 43%

AkkaCCC loses the most ELO on Nuke: −42 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Longest win streak: 8 wins in a row · Ancient
  3. Recorded match no. 250 · Nuke
  4. Highest rating in a match: 2.89 · Nuke

Maps in detail

from the last 323 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
47% better than 31%
0.78 better than 69%
82.9 better than 61%
1.10 better than 72%
52% of 434 duels better than 54%
38% of 52 situations right on the average
Nuke57
61% better than 68%
0.82 better than 81%
83.3 better than 67%
1.16 better than 82%
60% of 179 duels better than 88%
29% of 24 situations better than 21%
Ancient56
54% better than 58%
0.80 better than 74%
81.0 better than 46%
1.10 better than 70%
55% of 192 duels better than 68%
46% of 28 situations better than 71%
Anubis51
49% better than 38%
0.77 better than 63%
80.4 better than 45%
1.07 better than 59%
51% of 193 duels better than 44%
52% of 29 situations better than 82%
Dust 226
46% better than 27%
0.67 better than 18%
71.2 better than 8%
0.91 better than 12%
45% of 88 duels better than 19%
60% of 5 situations better than 94%
Cache7
29% -
0.73 -
86.4 -
1.00-
48% of 29 duels -
40% of 5 situations -
Inferno6
50% -
0.76 -
85.2 -
0.91-
58% of 26 duels -
50% of 2 situations -
Vertigo4
50% -
0.85 -
74.1 -
1.21-
56% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AkkaCCC plays

Across 323 matches AkkaCCC averages K/R 0.78 and ADR 81.3; the rating across the 273 rated matches is 1.09. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 37% headshots. The strongest map is Nuke with a 61% win rate in 57 matches. In 121 of 273 matches the rating was 1.10 or higher (44%), in 96 it was below 0.90. In 253 matches with detailed stats: 48 4Ks and 6 aces. Best month by rating: September 2026 at 1.12. AkkaCCC loses the most ELO on Nuke (−42 ELO, win rate 61%). Things go best in match 3 of the day (+98 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, −103 ELO. Improved over the last three months: K/R +0.04, Rating +0.37, ADR +6.6, Win rate +4 pp. Unchanged in recent months: Headshots at 37%, ELO at 2,481. Last 30 days: 74 matches, win rate 54%, net ELO −94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.