Akiyoshio

Japan
On FACEIT since 2013 374 matches tracked 92 matches in 30 days
Last updated:

How does Akiyoshio play?

Rating 1.16 K/R 0.83 ADR 88.4 from 374 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 374 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.04).

Headshot rate 47%−4 pp · Ø 51% better than 28%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.18+0.14 · Ø 1.04 better than 84%
Pistol kills per match 3.1
Knife kills 5 in 374 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 82%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 75%
MVPs per match 2.8+0.4 · Ø 2.4 better than 86%
4Ks and aces 103x 4K, 18 aces in 374 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 28%
Deaths per round 70%−1 pp · Ø 71% better than 62%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +531
= Stayed the same
K/R at 0.82, ADR at 88.1, Win rate at 55%, First kills at 11%, Clutch 1v1 at 42%
▼ Got worse
Rating −0.06, Headshots −7 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: August 2026 with 0.84. Last 3 months: 0.82 (at the start 0.84). Clearly above the average (0.75).

Patterns

From the last 374 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −67 ELO
37 matches · 41% win rate
On Mirage −42 ELO
95 matches · 57% win rate
On Wednesdays −12 ELO, win rate 43%

Akiyoshio loses the most ELO on Nuke: −67 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Ancient
  2. Recorded match no. 250 · Cache
  3. Longest win streak: 13 wins in a row · Mirage
  4. Reached level 10 · Nuke
  5. Highest rating in a match: 4.19 · Mirage

Maps in detail

from the last 374 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
57% better than 68%
0.85 better than 86%
92.1 better than 89%
1.20 better than 87%
52% of 462 duels right on the average
37% of 60 situations better than 47%
Cache76
67% better than 80%
0.82 better than 84%
88.7 better than 84%
1.18 better than 88%
56% of 339 duels better than 73%
48% of 42 situations better than 68%
Ancient58
57% better than 65%
0.86 better than 89%
91.7 better than 88%
1.21 better than 90%
53% of 279 duels better than 56%
44% of 50 situations better than 65%
Anubis39
51% better than 44%
0.81 better than 79%
88.2 better than 82%
1.13 better than 76%
58% of 168 duels better than 81%
41% of 17 situations better than 55%
Dust 239
36% better than 6%
0.75 right on the average
82.2 better than 54%
1.06 better than 53%
53% of 186 duels better than 58%
37% of 30 situations better than 44%
Nuke37
41% better than 14%
0.78 better than 56%
82.0 better than 45%
1.08 better than 54%
50% of 173 duels better than 29%
44% of 25 situations better than 62%
Inferno30
60% better than 60%
0.85 better than 75%
86.0 better than 53%
1.20 better than 73%
49% of 101 duels better than 19%
57% of 14 situations better than 86%

Compared with players on the same level who have at least 15 matches on the map.

How Akiyoshio plays

Across 374 matches Akiyoshio averages K/R 0.83, ADR 88.4 and a rating of 1.16. Biggest strength: Rating at 1.16, better than 85% of level 10 · 2,500-2,749 ELO players. Averages 18.3 kills per match with 47% headshots. The strongest map is Cache with a 67% win rate in 76 matches. In 199 of 374 matches the rating was 1.10 or higher (53%), in 85 it was below 0.90. In 374 matches with detailed stats: 103 4Ks and 18 aces. Best month by rating: August 2026 at 1.21. Akiyoshio loses the most ELO on Nuke (−67 ELO, win rate 41%). Things go best on Cache (+70 ELO, win rate 67%). Match no. 4 of the day goes best: 61% win rate, −6 ELO. Improved over the last three months: ELO +531. Got weaker: Rating −0.06, Headshots −7 pp. Unchanged in recent months: K/R at 0.82, ADR at 88.1, Win rate at 55%, First kills at 11%, Clutch 1v1 at 42%. Last 30 days: 92 matches, win rate 58%, net ELO −102.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.