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Akim5

Russia
On FACEIT since 2019 364 matches tracked 138 matches in 30 days
Last updated:

How does Akim5 play?

Rating 0.96 K/R 0.67 ADR 74.5 from 364 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 364 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (303 matches).

2,750-2,999 ELO

Compared with 12,263 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 43%−9 pp · Ø 52% better than 2%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 62%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (52%).

Headshot rate 60%+8 pp · Ø 52% better than 91%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 0.95−0.10 · Ø 1.05 better than 12%
Pistol kills per match 2.6
Zeus kills5 in 364 matches
Knife kills 12 in 364 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so well below the average (13.6%).

2K rounds 11.5%−2.1 pp · Ø 13.6% better than 6%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 26%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 36x 4K, 4 aces in 303 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.31).

Utility hit rate 38%+4 pp · Ø 34% better than 78%
Utility damage per round 4.3+0.3 · Ø 4.0 better than 62%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 81%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, Rating +0.10, ELO +249
= Stayed the same
ADR at 75.2, Headshots at 61%, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: November 2026 with 0.70. Last 3 months: 0.69 (at the start 0.64). Clearly below the average (0.75).

Patterns

From the last 364 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −60 ELO
68 matches · 56% win rate
On Mirage −60 ELO
51 matches · 45% win rate
Between 6:00 and 12:00 −90 ELO, win rate 27%
On Tuesdays ±0 ELO, win rate 36%

Akim5 loses the most ELO on Nuke: −60 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Ancient
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient
  4. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 364 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2101
50% better than 35%
0.68 better than 17%
74.4 better than 15%
0.97 better than 20%
42% of 302 duels better than 7%
31% of 68 situations better than 28%
Ancient80
49% better than 33%
0.69 better than 20%
76.6 better than 21%
0.96 better than 19%
46% of 255 duels better than 18%
33% of 51 situations better than 36%
Nuke68
56% right on the average
0.67 better than 12%
74.1 better than 13%
0.94 better than 12%
45% of 247 duels better than 13%
59% of 32 situations better than 90%
Mirage51
45% better than 17%
0.64 better than 7%
73.3 better than 12%
0.94 better than 14%
34% of 158 duels better than 1%
51% of 37 situations better than 86%
Anubis32
53% better than 47%
0.69 better than 22%
76.8 better than 24%
0.99 better than 28%
40% of 87 duels better than 4%
44% of 18 situations better than 65%
Inferno18
28% better than 1%
0.61 better than 1%
69.4 better than 2%
0.86 better than 1%
52% of 52 duels better than 31%
36% of 11 situations better than 41%
Cache14
50% -
0.69 -
71.5 -
1.00-
49% of 45 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Akim5 plays

Across 364 matches Akim5 averages K/R 0.67, ADR 74.5 and a rating of 0.96. Biggest strength: Headshot rate at 60%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 43%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 14.8 kills per match with 60% headshots. The strongest map is Nuke with a 56% win rate in 68 matches. In 110 of 364 matches the rating was 1.10 or higher (30%), in 166 it was below 0.90. In 303 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: September 2026 at 1.02. Akim5 loses the most ELO on Nuke (−60 ELO, win rate 56%). Things go best on Ancient (+59 ELO, win rate 49%). Improved over the last three months: K/R +0.05, Rating +0.10, ELO +249. Unchanged in recent months: ADR at 75.2, Headshots at 61%, Win rate at 50%. Last 30 days: 138 matches, win rate 51%, net ELO −91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.