Akbuyer

Slovenia
On FACEIT since 2023 372 matches tracked 138 matches in 30 days
Last updated:

How does Akbuyer play?

Rating 1.01 K/R 0.72 ADR 76.3 from 372 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 372 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (311 matches).

2,750-2,999 ELO

Compared with 12,122 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 81%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 53%+1 pp · Ø 52% better than 59%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 3.2
Zeus kills1 in 372 matches
Knife kills 7 in 372 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 22%
MVPs per match 2.2−0.2 · Ø 2.4 better than 28%
4Ks and aces 43x 4K, 5 aces in 311 matches

Utility and deaths

Weakness
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 10%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 24%
Enemies flashed per round 0.19−0.12 · Ø 0.31 better than 17%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.02, ADR at 76.3, Win rate at 51%, ELO at 2,804
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: October 2026 with 0.75. Last 3 months: 0.72 (at the start 0.71). Slightly below the average (0.75).

Patterns

From the last 372 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −73 ELO
76 matches · 50% win rate
On Anubis −50 ELO
73 matches · 51% win rate
Between 18:00 and 24:00 +59 ELO, win rate 46%
On Fridays −1 ELO, win rate 41%

Akbuyer loses the most ELO on Ancient: −73 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 372 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
52% better than 43%
0.71 better than 28%
76.3 better than 23%
1.00 better than 31%
45% of 360 duels better than 13%
46% of 78 situations better than 73%
Ancient76
50% better than 36%
0.72 better than 31%
75.8 better than 18%
1.01 better than 34%
53% of 283 duels better than 55%
43% of 46 situations better than 62%
Anubis73
51% better than 39%
0.72 better than 34%
76.3 better than 22%
1.02 better than 37%
47% of 248 duels better than 22%
55% of 49 situations better than 85%
Dust 260
47% better than 25%
0.71 better than 29%
76.3 better than 22%
1.01 better than 32%
48% of 226 duels better than 26%
40% of 35 situations better than 55%
Nuke30
57% better than 52%
0.72 better than 26%
76.6 better than 22%
1.03 better than 32%
46% of 100 duels better than 15%
47% of 19 situations better than 69%
Cache16
50% better than 28%
0.67 better than 10%
76.2 better than 16%
0.93 better than 7%
45% of 51 duels better than 7%
38% of 8 situations better than 44%
Inferno14
43% -
0.77 -
77.4 -
1.06-
43% of 47 duels -
50% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Akbuyer plays

Across 372 matches Akbuyer averages K/R 0.72, ADR 76.3 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 45%, better than 81% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 15.7 kills per match with 53% headshots. The strongest map is Nuke with a 57% win rate in 30 matches. In 140 of 372 matches the rating was 1.10 or higher (38%), in 145 it was below 0.90. In 311 matches with detailed stats: 43 4Ks and 5 aces. Best month by rating: October 2026 at 1.04. Akbuyer loses the most ELO on Ancient (−73 ELO, win rate 50%). Things go best in match 2 of the day (+134 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +134 ELO. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 76.3, Win rate at 51%, ELO at 2,804. Last 30 days: 138 matches, win rate 51%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.