Akanta

Austria
On FACEIT since 2014 229 matches tracked 29 matches in 30 days
Last updated:

How does Akanta play?

Rating 0.97 K/R 0.70 ADR 77.8 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 229 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 21% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 60%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (50%).

Headshot rate 33%−17 pp · Ø 50% better than 1%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 0.97−0.06 · Ø 1.03 better than 22%
Pistol kills per match 2.1
Knife kills 2 in 229 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 33%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 10%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 22x 4K, 2 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 89%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 72%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp, ELO +205
= Stayed the same
K/R at 0.69, Rating at 0.96, ADR at 77.0, Headshots at 33%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months: 0.69 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −29 ELO
50 matches · 50% win rate
On Ancient −16 ELO
78 matches · 50% win rate
On Wednesdays −68 ELO, win rate 42%

Akanta loses the most ELO on Cache: −29 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Inferno
  2. Recorded match no. 100 · Cache
  3. Longest win streak: 5 wins in a row · Cache
  4. Most kills in a match: 30 · Cache

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient78
50% better than 40%
0.70 better than 26%
78.4 better than 30%
0.97 better than 26%
52% of 422 duels right on the average
32% of 37 situations better than 33%
Inferno60
60% better than 71%
0.73 better than 40%
77.4 better than 25%
1.02 better than 35%
51% of 227 duels better than 36%
37% of 27 situations better than 40%
Cache50
50% -
0.68 -
77.5 -
0.90-
52% of 263 duels -
42% of 26 situations -
Nuke29
48% better than 30%
0.75 better than 47%
81.3 better than 44%
1.02 better than 40%
60% of 82 duels better than 85%
32% of 22 situations better than 29%
Anubis8
38% -
0.58 -
68.3 -
0.74-
44% of 32 duels -
25% of 4 situations -
Dust 23
0% -
0.46 -
58.8 -
0.57-
63% of 8 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Akanta plays

Across 229 matches Akanta averages K/R 0.70, ADR 77.8 and a rating of 0.97. Biggest strength: Utility damage per round at 6.1, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 33%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 33% headshots. The strongest map is Inferno with a 60% win rate in 60 matches. In 76 of 229 matches the rating was 1.10 or higher (33%), in 89 it was below 0.90. In 182 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: August 2026 at 0.99. Akanta loses the most ELO on Cache (−29 ELO, win rate 50%). Things go best on Inferno (+76 ELO, win rate 60%). Match no. 4 of the day goes best: 60% win rate. Improved over the last three months: Win rate +4 pp, ELO +205. Unchanged in recent months: K/R at 0.69, Rating at 0.96, ADR at 77.0, Headshots at 33%. Last 30 days: 29 matches, win rate 59%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.