Akanerii

Indonesia
91 matches tracked
Last updated:

How does Akanerii play?

Rating 1.11 K/R 0.79 ADR 82.1 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 91 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More 1v1 and 1v2 wins than the level 5 average. More 4Ks and aces per 100 rounds than the level 5 average.
AWPerClutcherMulti-kills
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Level 5

Compared with 708 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 40%
Opening duels won 52%+2 pp · Ø 50% better than 75%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 67%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 59%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (0.98).

Headshot rate 42%−2 pp · Ø 44% better than 38%
AWP share of kills 27%+16 pp · Ø 11% better than 94%
K/D 1.14+0.16 · Ø 0.98 better than 96%
Pistol kills per match 2.6
Knife kills 4 in 91 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (3.9%).

2K rounds 14.2%+1.4 pp · Ø 12.8% better than 84%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 89%
MVPs per match 2.3+0.1 · Ø 2.2 better than 72%
4Ks and aces 12x 4K, 1 ace in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 19%
Utility damage per round 2.5−1.4 · Ø 3.9 better than 19%
Enemies flashed per round 0.19−0.05 · Ø 0.24 better than 37%
Deaths per round 69%−4 pp · Ø 73% better than 92%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.04, ADR +7.1, Headshots +2 pp, ELO +122
= Stayed the same
Rating at 1.12
▼ Got worse
Win rate −14 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.80 (at the start 0.76). Clearly above the average (0.71).

Patterns

From the last 91 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −44 ELO
29 matches · 66% win rate
In match 1 of the day −14 ELO
30 matches · 37% win rate
Between 12:00 and 18:00 +81 ELO, win rate 45%
On Mondays −11 ELO, win rate 48%

Akanerii loses the most ELO on Mirage: −44 ELO, 66% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Inferno
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.06 · Dust 2

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
59% better than 78%
0.80 better than 90%
82.1 better than 71%
1.16 better than 95%
55% of 117 duels better than 80%
42% of 31 situations better than 64%
Mirage29
66% better than 94%
0.83 better than 92%
83.1 better than 73%
1.16 better than 93%
56% of 82 duels better than 85%
44% of 25 situations better than 69%
Inferno13
8% -
0.77 -
81.4 -
1.06-
47% of 57 duels -
36% of 14 situations -
Anubis8
63% -
0.67 -
78.0 -
0.96-
46% of 28 duels -
40% of 5 situations -
Nuke6
67% -
0.81 -
90.7 -
1.11-
54% of 24 duels -
50% of 6 situations -
Cache3
33% -
0.72 -
76.8 -
1.04-
44% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Akanerii plays

Across 91 matches Akanerii averages K/R 0.79, ADR 82.1 and a rating of 1.11. Biggest strength: K/D at 1.14, better than 96% of level 5 players. Most room to improve: Utility hit rate at 29%, better than only 19% of level 5 players. Averages 17.3 kills per match with 42% headshots. The strongest map is Mirage with a 66% win rate in 29 matches. In 42 of 91 matches the rating was 1.10 or higher (46%), in 26 it was below 0.90. In 52 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: September 2026 at 1.14. Akanerii loses the most ELO on Mirage (−44 ELO, win rate 66%). Things go best on Dust 2 (+96 ELO, win rate 59%). Match no. 2 of the day goes best: 67% win rate, +27 ELO. Improved over the last three months: K/R +0.04, ADR +7.1, Headshots +2 pp, ELO +122. Got weaker: Win rate −14 pp. Unchanged in recent months: Rating at 1.12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.