Akaibara

Russia
On FACEIT since 2020 302 matches tracked 67 matches in 30 days
ELO ▼ 191
3,039
30-day peak: 3,255
Rank EU ▼ 3,277 places
#7,788
Russia #2,156 in Russia
30 days · prev. #4,511 · best #3,023
Last updated:

How does Akaibara play?

Rating 1.07 K/R 0.77 ADR 83.6 from 302 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 302 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 16%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

3,000-3,499 ELO

Compared with 7,646 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 61%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 14%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly below the average (52%).

Headshot rate 50%−2 pp · Ø 52% better than 33%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.07+0.01 · Ø 1.06 better than 47%
Pistol kills per match 2.9
Zeus kills1 in 302 matches
Knife kills 2 in 302 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.6%).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 60%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 53x 4K, 3 aces in 249 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly above the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.6−0.3 · Ø 3.9 better than 42%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 29%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 50%, ELO at 3,039
▼ Got worse
K/R −0.05, Rating −0.08, ADR −4.5, Headshots −7 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months: 0.75 (at the start 0.80). Right on the average (0.75).

Patterns

From the last 302 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −89 ELO
39 matches · 41% win rate
On Dust 2 −74 ELO
102 matches · 48% win rate
Between 12:00 and 18:00 −214 ELO, win rate 41%
On Tuesdays −71 ELO, win rate 36%

Akaibara loses the most ELO on Mirage: −89 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.72 · Nuke
  2. Recorded match no. 250 · Anubis
  3. Longest win streak: 9 wins in a row · Nuke
  4. Most kills in a match: 36 · Ancient

Maps in detail

from the last 302 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2102
48% better than 26%
0.75 better than 47%
82.9 better than 54%
1.05 better than 42%
57% of 442 duels better than 72%
54% of 54 situations better than 85%
Anubis58
59% better than 61%
0.79 better than 67%
83.8 better than 62%
1.11 better than 65%
52% of 258 duels right on the average
30% of 20 situations better than 29%
Nuke46
57% right on the average
0.83 better than 75%
85.4 better than 63%
1.16 better than 72%
60% of 196 duels better than 81%
13% of 16 situations better than 4%
Ancient44
50% better than 32%
0.75 better than 47%
81.3 better than 45%
1.03 better than 40%
48% of 192 duels better than 24%
40% of 10 situations better than 54%
Mirage39
41% better than 6%
0.80 better than 69%
88.7 better than 80%
1.08 better than 56%
52% of 194 duels right on the average
46% of 13 situations better than 74%
Cache9
44% -
0.73 -
78.7 -
0.98-
47% of 43 duels -
0% of 1 situations -
Inferno4
25% -
0.56 -
67.6 -
0.77-
56% of 18 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Akaibara plays

Across 302 matches Akaibara averages K/R 0.77, ADR 83.6 and a rating of 1.07. Averages 16.8 kills per match with 50% headshots. The strongest map is Anubis with a 59% win rate in 58 matches. In 124 of 302 matches the rating was 1.10 or higher (41%), in 94 it was below 0.90. In 249 matches with detailed stats: 53 4Ks and 3 aces. Best month by rating: July 2026 at 1.14. Akaibara loses the most ELO on Mirage (−89 ELO, win rate 41%). Things go best on Nuke (+164 ELO, win rate 57%). From match no. 5 of the day on, things go best: 56% win rate, −38 ELO. Got weaker: K/R −0.05, Rating −0.08, ADR −4.5, Headshots −7 pp. Unchanged in recent months: Win rate at 50%, ELO at 3,039. Last 30 days: 67 matches, win rate 46%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.