Ajoy999

China
On FACEIT since 2026 326 matches tracked 117 matches in 30 days
ELO ▲ 33
2,248
30-day peak: 2,262
Rank EU
#125,500
China #2,236 in China
Last updated:

How does Ajoy999 play?

Rating 0.99 K/R 0.70 ADR 76.7 from 326 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 326 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (298 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 15%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.02−0.01 · Ø 1.03 better than 45%
Pistol kills per match 2.3
Knife kills 13 in 326 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 24%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 30x 4K, 5 aces in 298 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 39%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 37%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +94
= Stayed the same
K/R at 0.70, Rating at 0.99, ADR at 77.1, Headshots at 42%
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: July 2026 with 0.75. Last 3 months unchanged at 0.70. Slightly below the average (0.74).

Patterns

From the last 326 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −109 ELO
50 matches · 54% win rate
From match 5 of the day −19 ELO
63 matches · 46% win rate
On Sundays −29 ELO, win rate 44%

Ajoy999 loses the most ELO on Dust 2: −109 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Highest rating in a match: 2.26 · Dust 2
  3. Recorded match no. 250 · Anubis
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 326 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
53% better than 55%
0.74 right on the average
81.1 better than 52%
1.02 better than 47%
56% of 405 duels better than 75%
32% of 47 situations better than 31%
Anubis77
57% better than 67%
0.70 better than 32%
75.7 better than 22%
1.00 better than 40%
56% of 267 duels better than 75%
35% of 51 situations better than 44%
Ancient68
49% better than 41%
0.67 better than 16%
73.5 better than 13%
0.93 better than 17%
48% of 247 duels better than 30%
24% of 38 situations better than 16%
Dust 250
54% better than 58%
0.71 better than 35%
75.9 better than 24%
1.02 better than 45%
53% of 165 duels better than 61%
38% of 42 situations right on the average
Nuke17
59% better than 63%
0.67 better than 12%
72.9 better than 11%
0.95 better than 15%
49% of 59 duels better than 34%
63% of 8 situations better than 95%
Inferno7
86% -
0.64 -
69.6 -
0.95-
46% of 28 duels -
0% of 3 situations -
Cache4
75% -
0.79 -
80.5 -
1.12-
38% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ajoy999 plays

Across 326 matches Ajoy999 averages K/R 0.70, ADR 76.7 and a rating of 0.99. Biggest strength: Deaths per round at just 69% (lower is better), better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 42% headshots. The strongest map is Nuke with a 59% win rate in 17 matches. In 101 of 326 matches the rating was 1.10 or higher (31%), in 131 it was below 0.90. In 298 matches with detailed stats: 30 4Ks and 5 aces. Best month by rating: July 2026 at 1.04. Ajoy999 loses the most ELO on Dust 2 (−109 ELO, win rate 54%). Things go best on Anubis (+40 ELO, win rate 57%). Match no. 1 of the day goes best: 66% win rate, +29 ELO. Improved over the last three months: ELO +94. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 77.1, Headshots at 42%. Last 30 days: 117 matches, win rate 50%, net ELO −174.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.