Aizenpl

Japan
On FACEIT since 2024 107 matches tracked 65 matches in 30 days
Last updated:

How does Aizenpl play?

Rating 1.23 K/R 0.87 ADR 86.4 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.52 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 107 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 11% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (50%).

Headshot rate 40%−10 pp · Ø 50% better than 6%
AWP share of kills 43%+31 pp · Ø 12% better than 99%
K/D 1.26+0.22 · Ø 1.04 better than 94%
Pistol kills per match 3.1
Knife kills 3 in 107 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.4).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 77%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 95%
MVPs per match 3.2+0.8 · Ø 2.4 better than 97%
4Ks and aces 32x 4K, 6 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 52%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, Rating +0.16, ADR +5.6, Win rate +6 pp, ELO +151
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp

Oct to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.88
JunJulAugSepOctNov

Best month: July 2026 with 0.90. Last 3 months: 0.89 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 +78 ELO, win rate 42%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 45 · Anubis
  4. Highest rating in a match: 2.84 · Anubis

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
75% better than 99%
0.82 better than 82%
85.7 better than 72%
1.18 better than 86%
59% of 114 duels better than 87%
22% of 9 situations better than 12%
Ancient23
52% better than 46%
0.94 better than 98%
93.8 better than 94%
1.34 better than 99%
61% of 115 duels better than 93%
50% of 14 situations better than 79%
Anubis16
63% better than 82%
1.11 better than 99%
105.8 better than 99%
1.61 better than 99%
68% of 92 duels better than 99%
100% of 4 situations better than 99%
Nuke16
44% better than 18%
0.83 better than 77%
81.1 better than 49%
1.19 better than 83%
52% of 87 duels right on the average
64% of 14 situations better than 93%
Mirage14
50% -
0.62 -
64.0 -
0.85-
44% of 52 duels -
33% of 12 situations -
Inferno13
46% -
0.86 -
85.1 -
1.22-
60% of 72 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Aizenpl plays

Across 107 matches Aizenpl averages K/R 0.87, ADR 86.4 and a rating of 1.23. Biggest strength: Rating at 1.23, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 40%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 19.1 kills per match with 40% headshots. The strongest map is Dust 2 with a 75% win rate in 24 matches. In 64 of 107 matches the rating was 1.10 or higher (60%), in 31 it was below 0.90. In 82 matches with detailed stats: 32 4Ks and 6 aces. Best month by rating: November 2026 at 1.30. Things go best on Dust 2 (+33 ELO, win rate 75%). From match no. 5 of the day on, things go best: 75% win rate, +28 ELO. Improved over the last three months: K/R +0.08, Rating +0.16, ADR +5.6, Win rate +6 pp, ELO +151. Got weaker: Headshots −7 pp. Last 30 days: 65 matches, win rate 60%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.