AiroKun-

Russia
On FACEIT since 2025 297 matches tracked 71 matches in 30 days
ELO ▼ 29
2,094
30-day peak: 2,214
Rank EU
#196,410
Russia #54,602 in Russia
Last updated:

How does AiroKun- play?

Rating 1.03 (from 249 matches) K/R 0.76 ADR 80.4 from 297 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 249 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

69% headshots and so well above the average (49%).

Headshot rate 69%+20 pp · Ø 49% better than 99%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.01−0.02 · Ø 1.03 better than 44%
Pistol kills per match 3.3
Knife kills 18 in 297 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 61%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 49x 4K, 2 aces in 249 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.3).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.3−2.0 · Ø 4.3 better than 7%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 13%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +246
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.14, ADR −8.4, Win rate −6 pp

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.72 (at the start 0.80). Just below the average (0.74).

Patterns

From the last 297 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −77 ELO
81 matches · 52% win rate
On Inferno −58 ELO
25 matches · 52% win rate
On Wednesdays −62 ELO, win rate 40%

AiroKun- loses the most ELO on Ancient: −77 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Reached level 10 · Nuke
  3. Longest win streak: 6 wins in a row · Nuke
  4. Most kills in a match: 33 · Anubis
  5. Highest rating in a match: 2.76 · Ancient

Maps in detail

from the last 297 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis103
47% better than 33%
0.75 better than 55%
79.9 better than 44%
1.03 right on the average
53% of 419 duels better than 60%
53% of 49 situations better than 83%
Ancient81
52% better than 52%
0.77 better than 63%
80.5 better than 46%
1.07 better than 66%
54% of 336 duels better than 66%
34% of 44 situations better than 44%
Nuke70
37% better than 6%
0.80 better than 68%
85.5 better than 64%
1.06 better than 54%
53% of 291 duels right on the average
37% of 35 situations better than 44%
Inferno25
52% better than 46%
0.75 better than 59%
79.5 better than 43%
1.01 better than 38%
42% of 102 duels better than 6%
27% of 11 situations better than 21%
Cache8
63% -
0.64 -
68.5 -
0.91-
50% of 28 duels -
100% of 3 situations -
Mirage6
33% -
0.47 -
57.3 -
0.47-
50% of 14 duels -
-
Dust 23
0% -
0.42 -
52.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How AiroKun- plays

Across 297 matches AiroKun- averages K/R 0.76 and ADR 80.4; the rating across the 249 rated matches is 1.03. Biggest strength: Headshot rate at 69%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 69% headshots. The strongest map is Inferno with a 52% win rate in 25 matches. In 96 of 249 matches the rating was 1.10 or higher (39%), in 90 it was below 0.90. In 249 matches with detailed stats: 49 4Ks and 2 aces. Best month by rating: August 2026 at 1.12. AiroKun- loses the most ELO on Ancient (−77 ELO, win rate 52%). Things go best on Anubis (+29 ELO, win rate 47%). Match no. 1 of the day goes best: 51% win rate, −58 ELO. Improved over the last three months: Headshots +3 pp, ELO +246. Got weaker: K/R −0.08, Rating −0.14, ADR −8.4, Win rate −6 pp. Last 30 days: 71 matches, win rate 44%, net ELO −89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.