AimRating

USA
62 matches tracked
ELO
2,028
Peak across recorded matches: 2,028
Rank NA ▼ 1,108 places
#7,589
USA #5,995 in USA
30 days · prev. #6,481 · best #6,481
Last updated:

How does AimRating play?

Rating 1.12 K/R 0.81 ADR 88.9 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 62 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 23% normal 0.90 to 1.09 15% weak 0.75 to 0.89 19% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 3%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 63%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.12+0.09 · Ø 1.03 better than 77%
Pistol kills per match 2.6
Knife kills 3 in 62 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 83%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 16x 4K, 1 ace in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.3).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 6.7+2.4 · Ø 4.3 better than 94%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 34%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.12, Headshots +3 pp, Win rate +7 pp, ELO +175, First kills +1 pp, Clutch 1v1 +21 pp
= Stayed the same
ADR at 90.4
▼ Got worse
Nothing clear

Sep 2026 compared with Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Last 3 months: 0.85 (at the start 0.79). Well above the average (0.74).

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Cache
  2. Most kills in a match: 36 · Cache
  3. Longest win streak: 5 wins in a row · Ancient
  4. Highest rating in a match: 2.72 · Anubis

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis14
64% -
0.89 -
94.2 -
1.30-
53% of 85 duels -
56% of 9 situations -
Dust 210
40% -
0.87 -
92.0 -
1.13-
47% of 60 duels -
33% of 6 situations -
Ancient9
56% -
0.84 -
97.6 -
1.14-
57% of 42 duels -
43% of 7 situations -
Cache9
44% -
0.80 -
88.9 -
1.08-
46% of 56 duels -
33% of 6 situations -
Nuke8
75% -
0.80 -
90.3 -
1.10-
58% of 40 duels -
33% of 3 situations -
Mirage7
14% -
0.63 -
69.1 -
0.83-
42% of 33 duels -
17% of 6 situations -
Inferno5
40% -
0.70 -
80.0 -
1.07-
65% of 26 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AimRating plays

Across 62 matches AimRating averages K/R 0.81, ADR 88.9 and a rating of 1.12. Biggest strength: Utility damage per round at 6.7, better than 94% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 51% headshots. The strongest map is Anubis with a 64% win rate in 14 matches. In 33 of 62 matches the rating was 1.10 or higher (53%), in 20 it was below 0.90. In 62 matches with detailed stats: 16 4Ks and 1 ace. Improved over the last three months: K/R +0.06, Rating +0.12, Headshots +3 pp, Win rate +7 pp, ELO +175, First kills +1 pp, Clutch 1v1 +21 pp. Unchanged in recent months: ADR at 90.4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.