Aids2k

PH
140 matches tracked
Last updated:

How does Aids2k play?

Rating 0.99 K/R 0.70 ADR 80.1 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 140 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 47%−4 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 72%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 86%
AWP share of kills 3%−7 pp · Ø 10% better than 21%
K/D 0.98−0.04 · Ø 1.02 better than 37%
Pistol kills per match 2.9
Knife kills 6 in 140 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 34%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 37%
MVPs per match 2.2−0.1 · Ø 2.3 better than 43%
4Ks and aces 18x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 28%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 71%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.70, Rating at 0.99, ADR at 79.5, Win rate at 48%
▼ Got worse
ELO −127

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.73).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −52 ELO
35 matches · 40% win rate
From match 5 of the day −29 ELO
37 matches · 41% win rate
On Saturdays −45 ELO, win rate 37%

Aids2k loses the most ELO on Mirage: −52 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.96 · Inferno
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
40% better than 14%
0.72 better than 43%
79.2 better than 44%
1.01 better than 48%
47% of 128 duels better than 28%
47% of 30 situations better than 74%
Dust 234
47% better than 36%
0.67 better than 21%
77.9 better than 39%
0.94 better than 24%
44% of 147 duels better than 18%
27% of 15 situations better than 22%
Ancient24
63% better than 86%
0.67 better than 21%
79.0 better than 42%
0.94 better than 25%
51% of 138 duels right on the average
40% of 10 situations better than 58%
Inferno16
44% better than 19%
0.79 better than 77%
83.9 better than 68%
1.14 better than 81%
48% of 58 duels better than 28%
45% of 11 situations better than 70%
Anubis15
40% better than 17%
0.67 better than 20%
80.5 better than 50%
0.95 better than 24%
43% of 60 duels better than 11%
64% of 11 situations better than 95%
Cache8
63% -
0.76 -
87.4 -
1.12-
51% of 37 duels -
38% of 8 situations -
Vertigo5
40% -
0.63 -
73.7 -
0.87-
33% of 15 duels -
0% of 1 situations -
Nuke3
67% -
0.76 -
92.0 -
1.02-
38% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Aids2k plays

Across 140 matches Aids2k averages K/R 0.70, ADR 80.1 and a rating of 0.99. Biggest strength: Headshot rate at 55%, better than 86% of level 9 players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 9 players. Averages 15.9 kills per match with 55% headshots. The strongest map is Ancient with a 63% win rate in 24 matches. In 49 of 140 matches the rating was 1.10 or higher (35%), in 54 it was below 0.90. In 100 matches with detailed stats: 18 4Ks and 1 ace. Aids2k loses the most ELO on Mirage (−52 ELO, win rate 40%). Things go best on Ancient (+14 ELO, win rate 63%). Match no. 3 of the day goes best: 54% win rate, +4 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: ELO −127. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 79.5, Win rate at 48%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.