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AguS__

Argentina
On FACEIT since 2018 198 matches tracked 30 matches in 30 days
ELO ▲ 13
2,265
30-day peak: 2,270
Rank SA ▲ 179 places
#2,858
Argentina #903 in Argentina
30 days · prev. #3,037 · best #2,241
Last updated:

How does AguS__ play?

Rating 1.32 (from 173 matches) K/R 0.94 ADR 101.5 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 173 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 31% good 1.10 to 1.29 27% normal 0.90 to 1.09 16% weak 0.75 to 0.89 11% very weak below 0.75 3%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsAWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 99%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.32 K/D and so well above the average (1.04).

Headshot rate 44%−7 pp · Ø 51% better than 16%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 1.32+0.28 · Ø 1.04 better than 97%
Pistol kills per match 4.0
Zeus kills4 in 198 matches
Knife kills 5 in 198 matches

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.4).

2K rounds 17.3%+3.8 pp · Ø 13.5% better than 98%
3K rounds 6.3%+2.1 pp · Ø 4.2% better than 97%
MVPs per match 3.3+0.9 · Ø 2.4 better than 98%
4Ks and aces 60x 4K, 10 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

0.75 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 82%
Enemies flashed per round 0.75+0.46 · Ø 0.29 better than 99%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +105
= Stayed the same
K/R at 0.92, Win rate at 57%
▼ Got worse
ADR −4.2, Headshots −9 pp

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.87
MarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.99. Last 3 months: 0.92 (at the start 0.94). Well above the average (0.74).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
53 matches · 53% win rate
From match 5 of the day −25 ELO
45 matches · 49% win rate
On Sundays −6 ELO, win rate 49%

AguS__ loses the most ELO on Mirage: −27 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Dust 2
  2. Recorded match no. 100 · Nuke
  3. Most kills in a match: 61 · Dust 2
  4. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
55% better than 60%
0.99 better than 99%
104.7 better than 99%
1.40 better than 99%
62% of 366 duels better than 94%
37% of 38 situations better than 46%
Mirage53
53% better than 55%
0.94 better than 97%
99.7 better than 98%
1.32 better than 97%
59% of 297 duels better than 88%
43% of 21 situations better than 62%
Nuke36
58% better than 56%
0.94 better than 97%
103.4 better than 99%
1.32 better than 96%
56% of 270 duels better than 67%
24% of 17 situations better than 16%
Anubis25
68% better than 92%
0.84 better than 86%
93.9 better than 93%
1.16 better than 84%
59% of 141 duels better than 86%
40% of 5 situations better than 57%
Cache9
67% -
0.89 -
101.2 -
1.23-
46% of 61 duels -
50% of 4 situations -
Vertigo5
80% -
0.91 -
99.9 -
1.35-
68% of 31 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AguS__ plays

Across 198 matches AguS__ averages K/R 0.94 and ADR 101.5; the rating across the 173 rated matches is 1.32. Biggest strength: Damage per round (ADR) at 101.5, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 21.3 kills per match with 44% headshots. The strongest map is Anubis with a 68% win rate in 25 matches. In 122 of 173 matches the rating was 1.10 or higher (71%), in 24 it was below 0.90. In 132 matches with detailed stats: 60 4Ks and 10 aces. Best month by rating: October 2026 at 1.43. AguS__ loses the most ELO on Mirage (−27 ELO, win rate 53%). Things go best in match 1 of the day (+48 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +48 ELO. Improved over the last three months: ELO +105. Got weaker: ADR −4.2, Headshots −9 pp. Unchanged in recent months: K/R at 0.92, Win rate at 57%. Last 30 days: 30 matches, win rate 47%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.