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AfterFw

Argentina
On FACEIT since 2020 185 matches tracked 57 matches in 30 days
Last updated:

How does AfterFw play?

Rating 0.87 (from 156 matches) K/R 0.63 ADR 67.9 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 156 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 23% very weak below 0.75 33%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

Level 7

Compared with 1,498 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 4%
Opening duels won 46%−3 pp · Ø 49% better than 18%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 30%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (0.98).

Headshot rate 52%+6 pp · Ø 46% better than 82%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.88−0.10 · Ø 0.98 better than 11%
Pistol kills per match 2.3
Knife kills 1 in 185 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (3.8%).

2K rounds 11.0%−1.9 pp · Ø 12.9% better than 6%
3K rounds 2.4%−1.4 pp · Ø 3.8% better than 3%
MVPs per match 1.9−0.3 · Ø 2.2 better than 17%
4Ks and aces 9x 4K, 3 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.26).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 18%
Enemies flashed per round 0.41+0.15 · Ø 0.26 better than 84%
Deaths per round 72%−1 pp · Ø 73% better than 59%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +2 pp, ELO +217
= Stayed the same
ADR at 66.7
▼ Got worse
K/R −0.04, Rating −0.29, Win rate −16 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOctNov

Best month: May 2026 with 0.71. Last 3 months: 0.61 (at the start 0.65). Clearly below the average (0.71).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −114 ELO
61 matches · 44% win rate
On Mirage −105 ELO
67 matches · 49% win rate
On Saturdays −39 ELO, win rate 44%

AfterFw loses the most ELO in match 1 of the day: −114 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Mirage
  2. Longest win streak: 5 wins in a row · Inferno
  3. Highest rating in a match: 1.72 · Dust 2

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
49% better than 44%
0.60 better than 5%
66.4 better than 3%
0.85 better than 7%
42% of 159 duels better than 12%
31% of 42 situations better than 31%
Nuke30
50% better than 42%
0.64 better than 18%
70.5 better than 11%
0.85 better than 10%
53% of 66 duels better than 64%
38% of 13 situations better than 42%
Ancient23
61% better than 81%
0.67 better than 28%
71.7 better than 14%
0.92 better than 29%
54% of 83 duels better than 72%
25% of 12 situations better than 18%
Cache20
55% better than 52%
0.62 better than 11%
65.6 better than 6%
0.94 better than 21%
51% of 39 duels better than 43%
58% of 12 situations better than 86%
Anubis17
47% better than 35%
0.67 better than 21%
71.0 better than 8%
0.91-
32% of 28 duels better than 1%
0% of 4 situations better than 1%
Inferno14
43% -
0.60 -
63.1 -
0.88-
42% of 36 duels -
50% of 10 situations -
Dust 212
25% -
0.63 -
69.6 -
0.82-
47% of 45 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AfterFw plays

Across 185 matches AfterFw averages K/R 0.63 and ADR 67.9; the rating across the 156 rated matches is 0.87. Biggest strength: Headshot rate at 52%, better than 82% of level 7 players. Most room to improve: Damage per round (ADR) at 67.9, better than only 3% of level 7 players. Averages 13.5 kills per match with 52% headshots. The strongest map is Ancient with a 61% win rate in 23 matches. In 33 of 156 matches the rating was 1.10 or higher (21%), in 88 it was below 0.90. In 155 matches with detailed stats: 9 4Ks and 3 aces. Best month by rating: August 2026 at 0.98. AfterFw loses the most ELO in match 1 of the day (−114 ELO, win rate 44%). Things go best on Ancient (+139 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +130 ELO. Improved over the last three months: Headshots +2 pp, ELO +217. Got weaker: K/R −0.04, Rating −0.29, Win rate −16 pp. Unchanged in recent months: ADR at 66.7. Last 30 days: 57 matches, win rate 44%, net ELO −157.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.