AfUUUoqJjm

Iceland
On FACEIT since 2017 246 matches tracked 246 matches in 30 days
ELO ▲ 141
3,004
30-day peak: 3,174
Rank EU ▼ 831 places
#9,568
Iceland #44 in Iceland
30 days · prev. #8,737 · best #5,322
Last updated:

How does AfUUUoqJjm play?

Rating 1.13 K/R 0.80 ADR 84.2 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 246 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 12%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,342 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 43%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (53%).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.16+0.11 · Ø 1.05 better than 73%
Pistol kills per match 2.8
Zeus kills4 in 246 matches
Knife kills 1 in 246 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.4%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 84%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 61%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 43x 4K, 6 aces in 246 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 12%
Utility damage per round 2.9−1.0 · Ø 3.9 better than 20%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 60%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −386 ELO
107 matches · 50% win rate
Between 18:00 and 24:00 −84 ELO, win rate 48%
On Saturdays −175 ELO, win rate 43%

AfUUUoqJjm loses the most ELO on Mirage: −386 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.50 · Dust 2
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
50% better than 30%
0.79 better than 64%
84.0 better than 59%
1.10 better than 62%
57% of 377 duels better than 75%
35% of 72 situations better than 38%
Dust 260
53% better than 43%
0.81 better than 73%
85.4 better than 67%
1.17 better than 77%
52% of 228 duels better than 47%
35% of 23 situations better than 39%
Ancient26
62% better than 73%
0.84 better than 83%
86.5 better than 71%
1.19 better than 85%
62% of 77 duels better than 93%
40% of 15 situations better than 53%
Inferno21
57% better than 38%
0.79 better than 53%
80.5 better than 29%
1.12 right on the average
46% of 65 duels better than 10%
36% of 11 situations better than 39%
Cache18
67% better than 72%
0.83 better than 68%
88.4 better than 68%
1.19 better than 72%
52% of 44 duels better than 34%
56% of 9 situations better than 83%
Nuke8
50% -
0.70 -
77.4 -
1.00-
39% of 23 duels -
0% of 1 situations -
Anubis6
33% -
0.69 -
74.8 -
0.96-
41% of 17 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AfUUUoqJjm plays

Across 246 matches AfUUUoqJjm averages K/R 0.80, ADR 84.2 and a rating of 1.13. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 17.6 kills per match with 47% headshots. The strongest map is Cache with a 67% win rate in 18 matches. In 130 of 246 matches the rating was 1.10 or higher (53%), in 67 it was below 0.90. In 246 matches with detailed stats: 43 4Ks and 6 aces. AfUUUoqJjm loses the most ELO on Mirage (−386 ELO, win rate 50%). Things go best on Dust 2 (+186 ELO, win rate 53%). Last 30 days: 246 matches, win rate 53%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.