Aebal

Turkey
On FACEIT since 2020 88 matches tracked 55 matches in 30 days
Last updated:

How does Aebal play?

Rating 1.14 K/R 0.81 ADR 86.9 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 88 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 26% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
ClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Strength
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.04).

Headshot rate 47%−3 pp · Ø 50% better than 32%
AWP share of kills 20%+8 pp · Ø 12% better than 86%
K/D 1.17+0.13 · Ø 1.04 better than 85%
Pistol kills per match 3.0
Knife kills 2 in 88 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 63%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 85%
MVPs per match 2.8+0.4 · Ø 2.4 better than 88%
4Ks and aces 21x 4K, 1 ace in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.9−1.3 · Ø 4.2 better than 17%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 18%
Deaths per round 70%−2 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Aebal is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 72 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.75
AugSepOctNov

Best month: October 2026 with 0.86.

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −18 ELO
20 matches · 45% win rate

Aebal loses the most ELO on Dust 2: −18 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Anubis
  2. Longest win streak: 7 wins in a row · Vertigo
  3. Highest rating in a match: 1.95 · Anubis

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis21
52% better than 46%
0.83 better than 86%
88.0 better than 81%
1.17 better than 86%
58% of 105 duels better than 84%
38% of 16 situations right on the average
Dust 220
45% better than 25%
0.85 better than 88%
91.8 better than 89%
1.16 better than 84%
57% of 104 duels better than 79%
36% of 11 situations better than 45%
Inferno18
61% better than 71%
0.85 better than 83%
87.7 better than 74%
1.18 better than 78%
54% of 85 duels right on the average
43% of 7 situations better than 62%
Nuke16
50% better than 36%
0.74 better than 43%
81.2 better than 50%
1.02 better than 42%
56% of 95 duels better than 70%
11% of 9 situations better than 2%
Mirage6
50% -
0.80 -
84.4 -
1.17-
61% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Aebal plays

Across 88 matches Aebal averages K/R 0.81, ADR 86.9 and a rating of 1.14. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 47% headshots. The strongest map is Inferno with a 61% win rate in 18 matches. In 48 of 88 matches the rating was 1.10 or higher (55%), in 22 it was below 0.90. In 88 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: October 2026 at 1.19. Aebal loses the most ELO on Dust 2 (−18 ELO, win rate 45%). Things go best on Anubis (+44 ELO, win rate 52%). Match no. 1 of the day goes best: 62% win rate, +3 ELO. Last 30 days: 55 matches, win rate 58%, net ELO +163.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.