Adryuil

Latvia
On FACEIT since 2021 185 matches tracked 115 matches in 30 days
ELO ▲ 168
2,129
30-day peak: 2,211
Rank EU
#174,549
Latvia #1,296 in Latvia
Last updated:
Next update possible in 48m 35s

How does Adryuil play?

Rating 0.96 (from 137 matches) K/R 0.69 ADR 74.3 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 137 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 27% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 65%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 17%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.98−0.05 · Ø 1.03 better than 31%
Pistol kills per match 2.7
Knife kills 1 in 185 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 17%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 11%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 18x 4K, 2 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 48%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +448
= Stayed the same
K/R at 0.69, Win rate at 53%
▼ Got worse
ADR −5.2

Sep to Nov 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.63
FebMarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.75. Last 3 months: 0.69 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −49 ELO
29 matches · 52% win rate
In match 4 of the day ±0 ELO
27 matches · 44% win rate
Between 18:00 and 24:00 −3 ELO, win rate 47%

Adryuil loses the most ELO on Dust 2: −49 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Inferno
  2. Highest rating in a match: 2.03 · Inferno
  3. Recorded match no. 100 · Mirage
  4. Reached level 10 · Mirage
  5. Longest win streak: 11 wins in a row · Overpass

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
56% better than 68%
0.72 better than 39%
75.9 better than 25%
1.00 better than 39%
52% of 221 duels better than 56%
43% of 23 situations better than 65%
Dust 229
52% better than 55%
0.67 better than 17%
71.1 better than 7%
0.91 better than 13%
40% of 78 duels better than 4%
29% of 17 situations better than 24%
Ancient26
42% better than 19%
0.69 better than 24%
78.2 better than 30%
0.94 better than 20%
61% of 57 duels better than 92%
50% of 8 situations better than 80%
Anubis24
46% better than 30%
0.66 better than 15%
74.0 better than 15%
0.87 better than 6%
49% of 95 duels better than 37%
31% of 13 situations better than 29%
Nuke19
68% better than 89%
0.66 better than 12%
72.9 better than 11%
0.87-
40% of 43 duels better than 4%
71% of 7 situations better than 97%
Inferno16
56% better than 60%
0.70 better than 29%
71.5 better than 6%
1.13-
55% of 38 duels better than 69%
57% of 7 situations better than 87%
Cache11
36% -
0.73 -
72.6 -
0.99-
47% of 43 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Adryuil plays

Across 185 matches Adryuil averages K/R 0.69 and ADR 74.3; the rating across the 137 rated matches is 0.96. Biggest strength: Headshot rate at 54%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 54% headshots. The strongest map is Nuke with a 68% win rate in 19 matches. In 42 of 137 matches the rating was 1.10 or higher (31%), in 64 it was below 0.90. In 137 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: September 2026 at 1.05. Adryuil loses the most ELO on Dust 2 (−49 ELO, win rate 52%). Things go best on Mirage (+97 ELO, win rate 56%). Match no. 1 of the day goes best: 62% win rate, −3 ELO. Improved over the last three months: Headshots +3 pp, ELO +448. Got weaker: ADR −5.2. Unchanged in recent months: K/R at 0.69, Win rate at 53%. Last 30 days: 115 matches, win rate 51%, net ELO +91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.