Adrianikson

Poland
On FACEIT since 2022 340 matches tracked 80 matches in 30 days
Last updated:

How does Adrianikson play?

Rating 0.92 K/R 0.65 ADR 71.2 from 340 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 340 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 31%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (241 matches).

Level 8

Compared with 1,219 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 47%−4 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Weakness
Where do the kills come from?

40% headshots and so well below the average (47%).

Headshot rate 40%−7 pp · Ø 47% better than 13%
AWP share of kills 15%+4 pp · Ø 11% better than 75%
K/D 0.91−0.10 · Ø 1.01 better than 15%
Pistol kills per match 2.8
Knife kills 15 in 340 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.2%).

2K rounds 11.4%−1.8 pp · Ø 13.2% better than 9%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 27%
MVPs per match 2.0−0.3 · Ø 2.3 better than 21%
4Ks and aces 32x 4K, 3 aces in 241 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 35%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 68%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 69%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65, Rating at 0.93, ADR at 71.1, ELO at 1,650
▼ Got worse
Headshots −3 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: September 2026 with 0.67. Last 3 months unchanged at 0.65. Clearly below the average (0.73).

Patterns

From the last 340 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −6 ELO
59 matches · 41% win rate
On Nuke −6 ELO
38 matches · 53% win rate
On Tuesdays −57 ELO, win rate 35%

Adrianikson loses the most ELO on Ancient: −6 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Nuke
  2. Highest rating in a match: 2.32 · Dust 2
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 340 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
51% better than 53%
0.62 better than 7%
70.0 better than 8%
0.90 better than 13%
48% of 325 duels better than 34%
56% of 34 situations better than 88%
Anubis69
59% better than 70%
0.67 better than 21%
72.1 better than 11%
0.95 better than 28%
51% of 284 duels right on the average
33% of 51 situations better than 39%
Dust 265
45% better than 27%
0.59 better than 3%
64.1 better than 1%
0.85 better than 5%
42% of 261 duels better than 11%
37% of 35 situations better than 48%
Ancient59
41% better than 23%
0.67 better than 22%
73.5 better than 17%
0.97 better than 41%
48% of 244 duels better than 38%
42% of 53 situations better than 62%
Nuke38
53% better than 41%
0.70 better than 28%
75.6 better than 25%
0.98 better than 32%
48% of 149 duels better than 26%
36% of 22 situations better than 42%
Cache18
56% -
0.73 -
77.3 -
1.00-
52% of 66 duels -
36% of 11 situations -
Inferno18
22% better than 1%
0.66 better than 25%
74.6 better than 27%
0.88 better than 14%
45% of 97 duels better than 22%
33% of 6 situations better than 40%

Compared with players on the same level who have at least 15 matches on the map.

How Adrianikson plays

Across 340 matches Adrianikson averages K/R 0.65, ADR 71.2 and a rating of 0.92. Most room to improve: Damage per round (ADR) at 71.2, better than only 6% of level 8 players. Averages 14.4 kills per match with 40% headshots. The strongest map is Anubis with a 59% win rate in 69 matches. In 101 of 340 matches the rating was 1.10 or higher (30%), in 174 it was below 0.90. In 241 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: September 2026 at 0.95. Adrianikson loses the most ELO on Ancient (−6 ELO, win rate 41%). Things go best on Anubis (+103 ELO, win rate 59%). Match no. 2 of the day goes best: 56% win rate, +30 ELO. Got weaker: Headshots −3 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.93, ADR at 71.1, ELO at 1,650. Last 30 days: 80 matches, win rate 48%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.