Adr1sto

Spain
On FACEIT since 2017 245 matches tracked 66 matches in 30 days
Last updated:

How does Adr1sto play?

Rating 1.14 K/R 0.78 ADR 80.7 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 240 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
AWPerClutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 61%+10 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

2.7 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 16%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 2.7+1.1 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (52%).

Headshot rate 32%−20 pp · Ø 52% better than 1%
AWP share of kills 47%+36 pp · Ø 11% better than 99%
K/D 1.22+0.17 · Ø 1.05 better than 88%
Pistol kills per match 2.7
Knife kills 7 in 240 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 50%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 74%
MVPs per match 2.8+0.5 · Ø 2.3 better than 85%
4Ks and aces 36x 4K, 3 aces in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 4.5+0.5 · Ø 4.0 better than 67%
Enemies flashed per round 0.62+0.30 · Ø 0.32 better than 98%
Deaths per round 64%−7 pp · Ø 71% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Rating +0.06, Win rate +7 pp
= Stayed the same
ADR at 80.9
▼ Got worse
Headshots −2 pp, ELO −51

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.78 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −213 ELO
50 matches · 42% win rate
On Dust 2 −61 ELO
63 matches · 46% win rate
Between 18:00 and 24:00 −211 ELO, win rate 44%
On Thursdays −21 ELO, win rate 39%

Adr1sto loses the most ELO from match 5 of the day: −213 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Mirage
  2. Most kills in a match: 45 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
46% better than 24%
0.76 better than 53%
81.0 better than 46%
1.11 better than 66%
60% of 261 duels better than 86%
33% of 46 situations better than 35%
Mirage49
45% better than 18%
0.85 better than 86%
89.9 better than 84%
1.23 better than 91%
67% of 194 duels better than 99%
35% of 40 situations better than 38%
Ancient45
47% better than 28%
0.73 better than 36%
74.8 better than 14%
1.09 better than 63%
59% of 135 duels better than 84%
27% of 33 situations better than 23%
Inferno44
64% better than 71%
0.82 better than 67%
83.3 better than 44%
1.23 better than 78%
63% of 159 duels better than 86%
34% of 41 situations better than 41%
Nuke18
67% better than 80%
0.63 better than 3%
62.2 better than 1%
0.97 better than 17%
55% of 53 duels better than 62%
30% of 10 situations better than 26%
Cache16
38% better than 6%
0.73 better than 27%
77.2 better than 19%
1.03 better than 27%
56% of 54 duels better than 59%
46% of 13 situations better than 68%
Anubis5
40% -
0.89 -
90.8 -
1.32-
63% of 16 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Adr1sto plays

Across 240 matches Adr1sto averages K/R 0.78, ADR 80.7 and a rating of 1.14. Biggest strength: Deaths per round at just 64% (lower is better), better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 32%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 17.0 kills per match with 32% headshots. The strongest map is Nuke with a 67% win rate in 18 matches. In 121 of 240 matches the rating was 1.10 or higher (50%), in 60 it was below 0.90. In 196 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: October 2026 at 1.21. Adr1sto loses the most ELO from match 5 of the day (−213 ELO, win rate 42%). Things go best in match 2 of the day (+181 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +181 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, Win rate +7 pp. Got weaker: Headshots −2 pp, ELO −51. Unchanged in recent months: ADR at 80.9. Last 30 days: 66 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.