AdopTz

TH
41 matches tracked
Last updated:

How does AdopTz play?

Rating 1.21 K/R 0.83 ADR 90.9 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 41 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 32% good 1.10 to 1.29 27% normal 0.90 to 1.09 10% weak 0.75 to 0.89 15% very weak below 0.75 10%
Player type
Deals serious damage
More damage per round than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
DamageHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 60%+9 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 33%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 50%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 97%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 1.23+0.21 · Ø 1.02 better than 97%
Pistol kills per match 3.6

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 14.4%+1.1 pp · Ø 13.3% better than 80%
3K rounds 5.8%+1.9 pp · Ø 3.9% better than 96%
MVPs per match 3.1+0.8 · Ø 2.3 better than 98%
4Ks and aces 3x 4K, 1 ace in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−6 pp · Ø 36% better than 18%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 46%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 82%
Deaths per round 68%−4 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 89.0, Headshots at 60%, Win rate at 55%, ELO at 1,819
▼ Got worse
K/R −0.06, Rating −0.11

Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Last 3 months: 0.80 (at the start 0.86). Clearly above the average (0.73).

Patterns

Soon this shows where AdopTz loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Anubis with 12 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Longest win streak: 6 wins in a row · Cache
  3. Highest rating in a match: 2.26 · Dust 2

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis12
50% -
0.86 -
92.5 -
1.29-
60% of 25 duels -
40% of 15 situations -
Ancient9
44% -
0.81 -
89.7 -
1.16-
56% of 39 duels -
33% of 6 situations -
Mirage9
67% -
0.80 -
86.0 -
1.11-
55% of 44 duels -
29% of 7 situations -
Dust 26
83% -
0.78 -
85.2 -
1.22-
52% of 25 duels -
50% of 4 situations -
Inferno3
33% -
0.84 -
102.3 -
1.13-
62% of 13 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AdopTz plays

Across 41 matches AdopTz averages K/R 0.83, ADR 90.9 and a rating of 1.21. Biggest strength: Opening duels won at 60%, better than 98% of level 9 players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 9 players. Averages 18.0 kills per match with 60% headshots. In 27 of 41 matches the rating was 1.10 or higher (66%), in 10 it was below 0.90. In 20 matches with detailed stats: 3 4Ks and 1 ace. Got weaker: K/R −0.06, Rating −0.11. Unchanged in recent months: ADR at 89.0, Headshots at 60%, Win rate at 55%, ELO at 1,819. Last 30 days: 8 matches, win rate 38%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.