Adonyss

Romania
On FACEIT since 2016 111 matches tracked 41 matches in 30 days
ELO ▲ 138
2,046
30-day peak: 2,046
Rank EU
#226,939
Romania #2,790 in Romania
Last updated:

How does Adonyss play?

Rating 1.17 K/R 0.82 ADR 89.2 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 111 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 30% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Strength
Last one alive

41% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 56%+17 pp · Ø 39% better than 99%
Clutch 1v2 won 41%+19 pp · Ø 22% better than 99%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.22+0.19 · Ø 1.03 better than 92%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.4%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 89%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 76%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 28x 4K, 1 ace in 111 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 6.9+2.7 · Ø 4.2 better than 95%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 68%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp, ELO +332
= Stayed the same
Win rate at 59%
▼ Got worse
K/R −0.09, Rating −0.16, ADR −9.8, First kills −1 pp, Clutch 1v1 −12 pp

Oct to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: August 2026 with 0.86. Last 3 months: 0.77 (at the start 0.86). Slightly above the average (0.74).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +28 ELO
24 matches · 50% win rate
On Mondays ±0 ELO, win rate 48%

Adonyss loses the most ELO in match 2 of the day: +28 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Reached level 10 · Dust 2
  3. Highest rating in a match: 2.34 · Dust 2
  4. Most kills in a match: 36 · Nuke
  5. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
64% better than 88%
0.89 better than 94%
94.1 better than 93%
1.27 better than 95%
55% of 105 duels better than 71%
60% of 20 situations better than 94%
Nuke20
60% better than 69%
0.89 better than 92%
93.0 better than 90%
1.26 better than 93%
55% of 76 duels better than 62%
53% of 15 situations better than 82%
Mirage17
53% better than 55%
0.75 better than 56%
84.3 better than 68%
1.06 better than 61%
47% of 51 duels better than 26%
63% of 16 situations better than 97%
Anubis16
63% better than 83%
0.68 better than 22%
75.3 better than 21%
0.95 better than 22%
37% of 49 duels better than 2%
44% of 9 situations better than 68%
Inferno16
63% better than 82%
0.92 better than 95%
98.5 better than 96%
1.33 better than 96%
64% of 73 duels better than 91%
42% of 12 situations better than 56%
Cache14
57% -
0.80 -
89.4 -
1.14-
45% of 55 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Adonyss plays

Across 111 matches Adonyss averages K/R 0.82, ADR 89.2 and a rating of 1.17. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 51% headshots. The strongest map is Dust 2 with a 64% win rate in 25 matches. In 56 of 111 matches the rating was 1.10 or higher (50%), in 28 it was below 0.90. In 111 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: August 2026 at 1.24. Adonyss loses the most ELO in match 2 of the day (+28 ELO, win rate 50%). Things go best on Nuke (+54 ELO, win rate 60%). Improved over the last three months: Headshots +7 pp, ELO +332. Got weaker: K/R −0.09, Rating −0.16, ADR −9.8, First kills −1 pp, Clutch 1v1 −12 pp. Unchanged in recent months: Win rate at 59%. Last 30 days: 41 matches, win rate 61%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.