AdonysVzla

Venezuela
On FACEIT since 2026 156 matches tracked 33 matches in 30 days
Last updated:

How does AdonysVzla play?

Rating 0.97 K/R 0.69 ADR 75.3 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 156 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most
Level 5

Compared with 725 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 6%
Opening duels won 55%+6 pp · Ø 49% better than 90%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 49%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 22%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 50%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just above the average (0.96).

Headshot rate 42%−2 pp · Ø 44% better than 43%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.98+0.02 · Ø 0.96 better than 59%
Pistol kills per match 2.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so slightly below the average (12.7%).

2K rounds 12.2%−0.5 pp · Ø 12.7% better than 36%
3K rounds 3.4%−0.3 pp · Ø 3.7% better than 41%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 22x 4K, 0 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.24).

Utility hit rate 32%−3 pp · Ø 35% better than 37%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 57%
Enemies flashed per round 0.10−0.14 · Ø 0.24 better than 11%
Deaths per round 70%−3 pp · Ø 73% better than 85%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.06, Rating +0.09, ADR +4.9, First kills +1 pp
= Stayed the same
Headshots at 42%, Win rate at 46%, Clutch 1v1 at 37%
▼ Got worse
ELO −196

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: September 2026 with 0.71. Last 3 months: 0.70 (at the start 0.64). Right on the average (0.70).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −32 ELO
25 matches · 44% win rate
In match 1 of the day +1 ELO
58 matches · 38% win rate
On Tuesdays −20 ELO, win rate 29%

AdonysVzla loses the most ELO on Inferno: −32 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 2.24 · Inferno
  3. Most kills in a match: 29 · Ancient

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
43% better than 29%
0.68 better than 39%
77.6 better than 48%
0.96 better than 47%
48% of 124 duels better than 42%
24% of 34 situations better than 18%
Mirage40
55% better than 70%
0.67 better than 31%
72.0 better than 21%
0.96 better than 45%
65% of 66 duels better than 99%
48% of 33 situations better than 80%
Inferno25
44% better than 27%
0.72 better than 64%
77.9 better than 53%
1.01 better than 65%
51% of 49 duels better than 59%
35% of 20 situations better than 47%
Ancient19
47% better than 40%
0.72 better than 63%
75.0 better than 34%
0.96 better than 54%
57% of 37 duels better than 90%
43% of 14 situations better than 68%
Nuke12
33% -
0.64 -
73.8 -
0.90-
53% of 30 duels -
60% of 10 situations -
Cache10
50% -
0.81 -
80.5 -
1.11-
75% of 24 duels -
17% of 6 situations -
Anubis4
25% -
0.61 -
65.6 -
0.91-
43% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AdonysVzla plays

Across 156 matches AdonysVzla averages K/R 0.69, ADR 75.3 and a rating of 0.97. Biggest strength: Opening duels won at 55%, better than 90% of level 5 players. Most room to improve: Rounds with first kill at 6%, better than only 6% of level 5 players. Averages 15.2 kills per match with 42% headshots. The strongest map is Mirage with a 55% win rate in 40 matches. In 50 of 156 matches the rating was 1.10 or higher (32%), in 63 it was below 0.90. In 156 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: September 2026 at 1.00. AdonysVzla loses the most ELO on Inferno (−32 ELO, win rate 44%). Things go best on Mirage (+63 ELO, win rate 55%). Match no. 3 of the day goes best: 54% win rate, +33 ELO. Improved over the last three months: K/R +0.06, Rating +0.09, ADR +4.9, First kills +1 pp. Got weaker: ELO −196. Unchanged in recent months: Headshots at 42%, Win rate at 46%, Clutch 1v1 at 37%. Last 30 days: 33 matches, win rate 36%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.