Adolbo

USA
On FACEIT since 2014 248 matches tracked 11 matches in 30 days
ELO ▼ 3
2,839
30-day peak: 2,858
Rank NA ▼ 33 places
#509
USA #261 in USA
30 days · prev. #476 · best #469
Last updated:

How does Adolbo play?

Rating 1.12 (from 242 matches) K/R 0.79 ADR 83.2 from 248 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 242 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

2,750-2,999 ELO

Compared with 12,146 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 72%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (52%).

Headshot rate 59%+7 pp · Ø 52% better than 88%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.14+0.09 · Ø 1.05 better than 73%
Pistol kills per match 3.5 from the last 242
Knife kills 16 in 242 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.5%).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 82%
3K rounds 5.0%+0.7 pp · Ø 4.3% better than 77%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 49x 4K, 2 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 15%
Utility damage per round 3.9−0.1 · Ø 4.0 better than 50%
Enemies flashed per round 0.41+0.10 · Ø 0.31 better than 79%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +92
= Stayed the same
K/R at 0.81, Rating at 1.14, ADR at 85.5, Headshots at 59%
▼ Got worse
Win rate −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: November 2026 with 0.82. Last 3 months: 0.81 (at the start 0.79). Clearly above the average (0.75).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −442 ELO
71 matches · 41% win rate
On Dust 2 −17 ELO
65 matches · 49% win rate
On Sundays −19 ELO, win rate 43%

Adolbo loses the most ELO on Mirage: −442 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Highest rating in a match: 2.13 · Cache
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
41% better than 9%
0.78 better than 62%
81.8 better than 50%
1.11 better than 68%
45% of 386 duels better than 13%
48% of 52 situations better than 78%
Dust 265
49% better than 32%
0.78 better than 63%
82.3 better than 52%
1.10 better than 62%
48% of 335 duels better than 26%
39% of 46 situations better than 52%
Cache40
73% better than 91%
0.86 better than 79%
88.0 better than 65%
1.23 better than 80%
59% of 179 duels better than 73%
41% of 29 situations better than 53%
Inferno25
60% better than 58%
0.83 better than 70%
86.9 better than 58%
1.19 better than 70%
55% of 119 duels right on the average
53% of 17 situations better than 79%
Ancient18
44% better than 19%
0.76 right on the average
79.7 better than 35%
1.06 right on the average
43% of 97 duels better than 9%
25% of 8 situations better than 18%
Anubis13
31% -
0.72 -
81.8 -
0.97-
50% of 68 duels -
17% of 6 situations -
Nuke10
80% -
0.76 -
77.8 -
1.11-
41% of 32 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Adolbo plays

Across 248 matches Adolbo averages K/R 0.79 and ADR 83.2; the rating across the 242 rated matches is 1.12. Biggest strength: Headshot rate at 59%, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 29%, better than only 15% of level 10 · 2,750-2,999 ELO players. Averages 17.9 kills per match with 59% headshots. The strongest map is Nuke with a 80% win rate in 10 matches. In 115 of 242 matches the rating was 1.10 or higher (48%), in 70 it was below 0.90. In 201 matches with detailed stats: 49 4Ks and 2 aces. Best month by rating: November 2026 at 1.15. Adolbo loses the most ELO on Mirage (−442 ELO, win rate 41%). Things go best on Cache (+278 ELO, win rate 73%). Improved over the last three months: ELO +92. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.14, ADR at 85.5, Headshots at 59%. Last 30 days: 11 matches, win rate 36%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.