AdipsDiu

Peru
On FACEIT since 2016 215 matches tracked 77 matches in 30 days
Last updated:
Next update possible in 1h 10m

How does AdipsDiu play?

Rating 1.06 (from 165 matches) K/R 0.74 ADR 83.2 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 165 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 19%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 57%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.07+0.04 · Ø 1.03 better than 58%
Pistol kills per match 2.8
Knife kills 2 in 215 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 28%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 44%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 26x 4K, 3 aces in 133 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 6.7+2.5 · Ø 4.2 better than 94%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 48%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.76, Rating at 1.07, ADR at 84.2, ELO at 2,476
▼ Got worse
Headshots −4 pp

Oct to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOctNov

Best month: November 2026 with 0.80. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −115 ELO
47 matches · 36% win rate
On Dust 2 −26 ELO
20 matches · 50% win rate
Between 0:00 and 6:00 −30 ELO, win rate 29%
On Thursdays +61 ELO, win rate 44%

AdipsDiu loses the most ELO on Mirage: −115 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 7 wins in a row · Anubis
  4. Most kills in a match: 38 · Ancient

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
36% better than 5%
0.69 better than 24%
77.2 better than 29%
0.99 better than 33%
44% of 131 duels better than 12%
35% of 20 situations better than 40%
Anubis44
59% better than 72%
0.83 better than 85%
91.0 better than 90%
1.20 better than 90%
58% of 120 duels better than 80%
36% of 25 situations better than 45%
Ancient38
55% better than 59%
0.79 better than 69%
88.7 better than 80%
1.11 better than 71%
48% of 124 duels better than 26%
33% of 18 situations better than 39%
Cache24
67% -
0.78 -
86.1 -
1.06-
56% of 107 duels -
42% of 12 situations -
Inferno22
27% better than 1%
0.67 better than 18%
77.9 better than 28%
1.01 better than 31%
53% of 70 duels right on the average
38% of 8 situations right on the average
Dust 220
50% better than 44%
0.66 better than 13%
75.6 better than 21%
0.99 better than 32%
44% of 75 duels better than 13%
29% of 17 situations better than 25%
Nuke17
65% better than 79%
0.71 better than 27%
77.6 better than 26%
1.00-
40% of 57 duels better than 3%
31% of 13 situations better than 29%

Compared with players on the same level who have at least 15 matches on the map.

How AdipsDiu plays

Across 215 matches AdipsDiu averages K/R 0.74 and ADR 83.2; the rating across the 165 rated matches is 1.06. Biggest strength: Utility damage per round at 6.7, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 48%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 51% headshots. The strongest map is Cache with a 67% win rate in 24 matches. In 74 of 165 matches the rating was 1.10 or higher (45%), in 54 it was below 0.90. In 133 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: July 2026 at 1.10. AdipsDiu loses the most ELO on Mirage (−115 ELO, win rate 36%). Things go best on Ancient (+68 ELO, win rate 55%). Match no. 3 of the day goes best: 57% win rate, +6 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 84.2, ELO at 2,476. Last 30 days: 77 matches, win rate 52%, net ELO −205.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.