Adilbekus

Kazakhstan
On FACEIT since 2020 105 matches tracked 57 matches in 30 days
Last updated:

How does Adilbekus play?

Rating 1.15 K/R 0.83 ADR 91.2 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 105 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 30% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Deals serious damage
More damage per round than the level 10 · 2,001-2,249 ELO average.
Damage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.17+0.14 · Ø 1.03 better than 87%
Pistol kills per match 2.6
Zeus kills3 in 105 matches
Knife kills 2 in 105 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 83%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 89%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 14x 4K, 2 aces in 74 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.48+0.20 · Ø 0.28 better than 91%
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.05, Headshots +2 pp, ELO +61
= Stayed the same
ADR at 91.5
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: November 2026 with 0.87. Last 3 months: 0.85 (at the start 0.80). Well above the average (0.74).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 2.07 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2
  4. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
51% better than 46%
0.85 better than 89%
92.7 better than 91%
1.16 better than 83%
52% of 186 duels better than 55%
48% of 27 situations better than 77%
Mirage21
48% better than 38%
0.84 better than 88%
90.4 better than 88%
1.15 better than 85%
59% of 73 duels better than 89%
56% of 9 situations better than 91%
Ancient14
50% -
0.85 -
96.7 -
1.23-
70% of 53 duels -
25% of 8 situations -
Anubis11
55% -
0.74 -
86.2 -
1.04-
56% of 34 duels -
50% of 2 situations -
Cache8
63% -
0.89 -
93.9 -
1.29-
59% of 22 duels -
25% of 4 situations -
Inferno5
40% -
0.72 -
77.8 -
0.97-
41% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Adilbekus plays

Across 105 matches Adilbekus averages K/R 0.83, ADR 91.2 and a rating of 1.15. Biggest strength: Damage per round (ADR) at 91.2, better than 92% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 46% headshots. The strongest map is Anubis with a 55% win rate in 11 matches. In 59 of 105 matches the rating was 1.10 or higher (56%), in 25 it was below 0.90. In 74 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: November 2026 at 1.21. Things go best on Dust 2 (+42 ELO, win rate 51%). Match no. 1 of the day goes best: 55% win rate, +24 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, Headshots +2 pp, ELO +61. Got weaker: Win rate −5 pp. Unchanged in recent months: ADR at 91.5. Last 30 days: 57 matches, win rate 49%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.