Adidas_Rick-
Name history of Adidas_Rick-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Adidas_Rick- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).
Compared with 2,406 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so slightly above the average (51%).
Clutch
Strength30% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Strength58% headshots and so well above the average (50%).
Impact
AverageExactly 2 kills in 14.0% of rounds and so slightly above the average (13.5%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Oct 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.86. Last 3 months: 0.77 (at the start 0.81). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.23. Last 3 months: 1.09 (at the start 1.16). Clearly above the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 88.1. Last 3 months: 82.1 (at the start 83.3). Just above the average (81.0).
Share of headshot kills
Best month: August 2026 with 62%. Last 3 months: 56% (at the start 61%). Well above the average (50%).
Matches won (win rate)
Best month: July 2026 with 63%. Last 3 months: 56% (at the start 51%). Clearly above the average (51%).
Best month: August 2026 with 2,538. Last 3 months: 2,347 (at the start 2,299).
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 176 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Adidas_Rick- loses the most ELO in match 4 of the day: ±0 ELO, 33% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Dust 2
- Most kills in a match: 54 · Cache
- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 2.08 · Mirage
Maps in detail
from the last 176 matchesCompared with players on the same level who have at least 15 matches on the map.
How Adidas_Rick- plays
Across 176 matches Adidas_Rick- averages K/R 0.79, ADR 82.7 and a rating of 1.13. Biggest strength: Deaths per round at just 67% (lower is better), better than 91% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 58% headshots. The strongest map is Dust 2 with a 68% win rate in 44 matches. In 90 of 176 matches the rating was 1.10 or higher (51%), in 46 it was below 0.90. In 131 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: July 2026 at 1.23. Adidas_Rick- loses the most ELO in match 4 of the day (±0 ELO, win rate 33%). Things go best on Dust 2 (+57 ELO, win rate 68%). From match no. 5 of the day on, things go best: 60% win rate. Improved over the last three months: Win rate +5 pp. Got weaker: K/R −0.04, Rating −0.07, Headshots −5 pp. Unchanged in recent months: ADR at 82.1, ELO at 2,347. Last 30 days: 52 matches, win rate 56%, net ELO −2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.