Adidas_Rick-

Ukraine
On FACEIT since 2023 176 matches tracked 52 matches in 30 days
ELO ▼ 8
2,347
30-day peak: 2,398
Rank EU
#89,735
Ukraine #3,594 in Ukraine
Last updated:

How does Adidas_Rick- play?

Rating 1.13 K/R 0.79 ADR 82.7 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 176 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.18+0.14 · Ø 1.04 better than 87%
Pistol kills per match 3.5
Zeus kills12 in 176 matches
Knife kills 3 in 176 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.5%).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 62%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 39%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 24x 4K, 4 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 63%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 29%
Deaths per round 67%−5 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
ADR at 82.1, ELO at 2,347
▼ Got worse
K/R −0.04, Rating −0.07, Headshots −5 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.86. Last 3 months: 0.77 (at the start 0.81). Slightly above the average (0.74).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day ±0 ELO
21 matches · 33% win rate
On Thursdays −26 ELO, win rate 47%

Adidas_Rick- loses the most ELO in match 4 of the day: ±0 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 54 · Cache
  3. Longest win streak: 7 wins in a row · Mirage
  4. Highest rating in a match: 2.08 · Mirage

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
68% better than 94%
0.78 better than 68%
81.6 better than 54%
1.15 better than 81%
53% of 191 duels better than 59%
46% of 39 situations better than 72%
Anubis43
47% better than 34%
0.81 better than 80%
85.7 better than 73%
1.14 better than 81%
58% of 180 duels better than 84%
54% of 24 situations better than 85%
Mirage38
45% better than 23%
0.80 better than 76%
82.2 better than 58%
1.14 better than 81%
58% of 138 duels better than 84%
26% of 38 situations better than 17%
Ancient19
58% better than 67%
0.68 better than 17%
74.2 better than 14%
0.95 better than 19%
48% of 87 duels better than 27%
63% of 8 situations better than 95%
Cache12
42% -
0.88 -
89.2 -
1.20-
56% of 70 duels -
60% of 10 situations -
Inferno11
55% -
0.75 -
85.5 -
1.12-
61% of 59 duels -
50% of 4 situations -
Nuke8
50% -
0.78 -
78.6 -
1.12-
49% of 39 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Adidas_Rick- plays

Across 176 matches Adidas_Rick- averages K/R 0.79, ADR 82.7 and a rating of 1.13. Biggest strength: Deaths per round at just 67% (lower is better), better than 91% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 58% headshots. The strongest map is Dust 2 with a 68% win rate in 44 matches. In 90 of 176 matches the rating was 1.10 or higher (51%), in 46 it was below 0.90. In 131 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: July 2026 at 1.23. Adidas_Rick- loses the most ELO in match 4 of the day (±0 ELO, win rate 33%). Things go best on Dust 2 (+57 ELO, win rate 68%). From match no. 5 of the day on, things go best: 60% win rate. Improved over the last three months: Win rate +5 pp. Got weaker: K/R −0.04, Rating −0.07, Headshots −5 pp. Unchanged in recent months: ADR at 82.1, ELO at 2,347. Last 30 days: 52 matches, win rate 56%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.