Adejis

Czech Republic
On FACEIT since 2014 98 matches tracked 10 matches in 30 days
ELO
2,656
Peak across recorded matches: 3,170
Rank EU
#32,108
Czech Republic #268 in Czech Republic
Last updated:

How does Adejis play?

Rating 1.11 (from 48 matches) K/R 0.74 ADR 79.1 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 48 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 23% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 49%−3 pp · Ø 52% better than 27%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 28%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.5%).

2K rounds 15.5%+2.0 pp · Ø 13.5% better than 87%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 69%
MVPs per match 2.2−0.2 · Ø 2.4 better than 31%
4Ks and aces 8x 4K, 3 aces in 32 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.30).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 86%
Enemies flashed per round 0.52+0.22 · Ø 0.30 better than 93%
Deaths per round 67%−4 pp · Ø 71% better than 91%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.11, ADR +9.1, Headshots +2 pp, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −392

Sep to Nov 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.89
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.89. Last 3 months: 0.80 (at the start 0.69). Clearly above the average (0.74).

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −86 ELO
20 matches · 60% win rate

Adejis loses the most ELO on Mirage: −86 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.30 · Inferno
  3. Most kills in a match: 33 · Ancient

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
60% better than 80%
0.73 better than 42%
82.5 better than 56%
1.15-
54% of 54 duels better than 65%
50% of 6 situations better than 81%
Ancient19
53% right on the average
0.76 better than 55%
80.6 better than 43%
1.29-
52% of 27 duels right on the average
43% of 7 situations better than 61%
Dust 219
47% better than 29%
0.70 better than 29%
76.5 better than 25%
0.99-
35% of 23 duels better than 1%
0% of 2 situations better than 1%
Inferno14
57% -
0.77 -
80.4 -
1.19-
48% of 25 duels -
25% of 4 situations -
Anubis9
44% -
0.68 -
70.6 -
1.01-
47% of 36 duels -
25% of 4 situations -
Nuke8
38% -
0.74 -
79.8 -
1.03-
50% of 18 duels -
50% of 2 situations -
Overpass6
50% -
0.81 -
84.7 -
1.13-
33% of 3 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Adejis plays

Across 98 matches Adejis averages K/R 0.74 and ADR 79.1; the rating across the 48 rated matches is 1.11. Biggest strength: Deaths per round at just 67% (lower is better), better than 91% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 52% headshots. The strongest map is Mirage with a 60% win rate in 20 matches. In 20 of 48 matches the rating was 1.10 or higher (42%), in 14 it was below 0.90. In 32 matches with detailed stats: 8 4Ks and 3 aces. Best month by rating: October 2026 at 1.27. Adejis loses the most ELO on Mirage (−86 ELO, win rate 60%). Improved over the last three months: K/R +0.11, ADR +9.1, Headshots +2 pp, Win rate +4 pp. Got weaker: ELO −392. Last 30 days: 10 matches, win rate 60%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.